Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics: What Do You Want?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Sigil" data-source="post: 9673057" data-attributes="member: 2013"><p>We kind of had that in 1e. The introduction of "specialty priests" in 2e with access to spells that had formerly been exclusive to the Wizard started to blur those lines. In 3e, bards lost their own spell lists and joined the ranks of "arcane casters" and the druids lost theirs and got lumped in with "divine casters." Homogenization where every caster can have access to every spell seems to have gotten worse over time.</p><p></p><p>The thing is, the only hard-and-fast rule I can see that mechanically differentiates "arcane" from "divine" any more is "arcane casters don't get healing magic" (Simbul's Synostodweomer from 1e's The Magister notwithstanding).</p><p></p><p>That said, there are some common effects (e.g., a light spell) that should probably be able to "cross over" and be mechanically repeatable. I think PF2E might be on the right path with having Arcane, Divine, Primal, and Occult power sources, but there's still way too much overlap in the spell lists, with most spells being on two or more lists.</p><p></p><p>Of course, I generally prefer each magical tradition in my world to have a relatively small, curated spell list (here I am thinking on the order of 12 spells per level). Wizards can in theory learn any spell they are exposed to, but on level-up should be restricted to spells from their study tradition (2024 school, if you will). Other classes should have an even harder time "going off the reservation" - a sorcerer whose magic comes due to a red dragon ancestor, for example, shouldn't have access to cold magic at all. Priests get no offensive spells on their domain lists (this probably comes from my old-school divide of "wizards don't heal, clerical damage is worse than wizard damage" and yes I know people will produce counter-examples).</p><p></p><p>In this sort of world, psionic disciplines would each in theory have their own very narrow spell list like everyone else, but something in me just rankles at psionics... so in every D&D world I've ever DM'd, psionics simply aren't a thing (most half-races aren't a thing either, "in this house, we obey the laws of genetics"). They simply don't fit into my worlds' physics (plus magic) - their "Grand Unified Theory of Everything" - so they are omitted.</p><p></p><p>I get others like Psionics. I'm not saying "get rid of them." I'm simply saying, "I have no use for them" in my games the same way I have no use for Genasi, Tieflings, Dragonborn, etc. and the same way others have no use for <Mechanic X> and just don't use it (e.g., "Alignment"). There's room in the books/at the table for everyone to have stuff they like and stuff they have no use for, kind of like a buffet.</p></blockquote><p></p>
[QUOTE="The Sigil, post: 9673057, member: 2013"] We kind of had that in 1e. The introduction of "specialty priests" in 2e with access to spells that had formerly been exclusive to the Wizard started to blur those lines. In 3e, bards lost their own spell lists and joined the ranks of "arcane casters" and the druids lost theirs and got lumped in with "divine casters." Homogenization where every caster can have access to every spell seems to have gotten worse over time. The thing is, the only hard-and-fast rule I can see that mechanically differentiates "arcane" from "divine" any more is "arcane casters don't get healing magic" (Simbul's Synostodweomer from 1e's The Magister notwithstanding). That said, there are some common effects (e.g., a light spell) that should probably be able to "cross over" and be mechanically repeatable. I think PF2E might be on the right path with having Arcane, Divine, Primal, and Occult power sources, but there's still way too much overlap in the spell lists, with most spells being on two or more lists. Of course, I generally prefer each magical tradition in my world to have a relatively small, curated spell list (here I am thinking on the order of 12 spells per level). Wizards can in theory learn any spell they are exposed to, but on level-up should be restricted to spells from their study tradition (2024 school, if you will). Other classes should have an even harder time "going off the reservation" - a sorcerer whose magic comes due to a red dragon ancestor, for example, shouldn't have access to cold magic at all. Priests get no offensive spells on their domain lists (this probably comes from my old-school divide of "wizards don't heal, clerical damage is worse than wizard damage" and yes I know people will produce counter-examples). In this sort of world, psionic disciplines would each in theory have their own very narrow spell list like everyone else, but something in me just rankles at psionics... so in every D&D world I've ever DM'd, psionics simply aren't a thing (most half-races aren't a thing either, "in this house, we obey the laws of genetics"). They simply don't fit into my worlds' physics (plus magic) - their "Grand Unified Theory of Everything" - so they are omitted. I get others like Psionics. I'm not saying "get rid of them." I'm simply saying, "I have no use for them" in my games the same way I have no use for Genasi, Tieflings, Dragonborn, etc. and the same way others have no use for <Mechanic X> and just don't use it (e.g., "Alignment"). There's room in the books/at the table for everyone to have stuff they like and stuff they have no use for, kind of like a buffet. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionics: What Do You Want?
Top