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Psionics: What Do You Want?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9674164" data-attributes="member: 6790260"><p>The problem is, 5e doesn't know (and never really has) how to make solid but not hyper-punitive stakes.</p><p></p><p>Exhaustion is stuck trying to be both an interesting and evocative <em>alternative</em> to damage, which thus allows for a different way to challenge the PCs...and also a "the buck stops here" mechanic where the PCs risk instant death if they play too fast and loose with it.</p><p></p><p>So a whole subclass built around inflicting Exhaustion on yourself is just a fundamentally bad idea. It's pretty much literally playing Russian roulette with your character. Overuse 5.0 Frenzy and you <em>literally die.</em> And what do you get in exchange? The ability to...make a single attack as a Bonus Action while Raging. Like...seriously? For real? I risk INSTANT DEATH, and get saddled with worse and worse and worse penalties over the course of the day, so I can...make one single additional attack?</p><p></p><p>It's pretty clear the original designers simply did not put enough thought into designing alternative tracks for risk or danger. If they had, I <em>very</em> much doubt they would have put such an enormously punitive penalty on something that is so weaksauce it's not even worth considering.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9674164, member: 6790260"] The problem is, 5e doesn't know (and never really has) how to make solid but not hyper-punitive stakes. Exhaustion is stuck trying to be both an interesting and evocative [I]alternative[/I] to damage, which thus allows for a different way to challenge the PCs...and also a "the buck stops here" mechanic where the PCs risk instant death if they play too fast and loose with it. So a whole subclass built around inflicting Exhaustion on yourself is just a fundamentally bad idea. It's pretty much literally playing Russian roulette with your character. Overuse 5.0 Frenzy and you [I]literally die.[/I] And what do you get in exchange? The ability to...make a single attack as a Bonus Action while Raging. Like...seriously? For real? I risk INSTANT DEATH, and get saddled with worse and worse and worse penalties over the course of the day, so I can...make one single additional attack? It's pretty clear the original designers simply did not put enough thought into designing alternative tracks for risk or danger. If they had, I [I]very[/I] much doubt they would have put such an enormously punitive penalty on something that is so weaksauce it's not even worth considering. [/QUOTE]
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