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Psionics: What Do You Want?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9675249" data-attributes="member: 6790260"><p>I'd be fine with a long rest restoring up to, say, 1d4+CON levels of exhaustion, if folks wanted to keep them as having a possible long-term issue. That in particular would reward Barbarians, since they get benefits from having high Constitution--so a weedy Wizard (-1 CON) taking too much Exhaustion is bad, as it might take them several days to clear it all (e.g. 4 levels of exhaustion would take <em>at least</em> two days to clear), while even five levels of exhaustion for a Barbarian who started with max Constitution would be a breeze (1d4+3 means 75% of the time, a long rest removes all Exhaustion.)</p><p></p><p>Alternatively, perhaps your Exhaustion track is expanded by your (nonnegative) CON. So that Barbarian ignores the first three times each day that she gets hit by exhaustion. </p><p></p><p>Your idea about having 6 Exhaustion cause unconsciousness rather than instant death is a good one, though I might include a tweak for folks who want something in-between. Like maybe if you hit 6, then when your Exhaustion is cleared, you have Burnout. Burnout is removed if you: (1) spend a whole day doing nothing but very light activity and rest+recovery, (2) complete a long rest in a safe place and succeed on a DC 10 Con save (regardless of whether you have taken new levels of exhaustion), or (3) do not take any new levels of Exhaustion between the end of one long rest and the end of the next long rest. If you reach 6 Exhaustion while you already have Burnout, you die. That way, there's a much greater degree of control, players <em>can</em> risk 6 Exhaustion <em>some</em> of the time without instant death, but there's still a hard (and harsh) limit--and, most importantly, that hard limit can be softened or modified in various ways to make a spectrum of difficulty, rather than an all-or-nothing situation like we currently have.</p><p></p><p>There are quite a few ways to tweak things so that you can have degrees of stakes, rather than all-or-nothing. Hence why I say I don't really think the original 5e designers really thought all that much about it. They just came up with an idea that wasn't obviously horrible and rolled with it.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9675249, member: 6790260"] I'd be fine with a long rest restoring up to, say, 1d4+CON levels of exhaustion, if folks wanted to keep them as having a possible long-term issue. That in particular would reward Barbarians, since they get benefits from having high Constitution--so a weedy Wizard (-1 CON) taking too much Exhaustion is bad, as it might take them several days to clear it all (e.g. 4 levels of exhaustion would take [I]at least[/I] two days to clear), while even five levels of exhaustion for a Barbarian who started with max Constitution would be a breeze (1d4+3 means 75% of the time, a long rest removes all Exhaustion.) Alternatively, perhaps your Exhaustion track is expanded by your (nonnegative) CON. So that Barbarian ignores the first three times each day that she gets hit by exhaustion. Your idea about having 6 Exhaustion cause unconsciousness rather than instant death is a good one, though I might include a tweak for folks who want something in-between. Like maybe if you hit 6, then when your Exhaustion is cleared, you have Burnout. Burnout is removed if you: (1) spend a whole day doing nothing but very light activity and rest+recovery, (2) complete a long rest in a safe place and succeed on a DC 10 Con save (regardless of whether you have taken new levels of exhaustion), or (3) do not take any new levels of Exhaustion between the end of one long rest and the end of the next long rest. If you reach 6 Exhaustion while you already have Burnout, you die. That way, there's a much greater degree of control, players [I]can[/I] risk 6 Exhaustion [I]some[/I] of the time without instant death, but there's still a hard (and harsh) limit--and, most importantly, that hard limit can be softened or modified in various ways to make a spectrum of difficulty, rather than an all-or-nothing situation like we currently have. There are quite a few ways to tweak things so that you can have degrees of stakes, rather than all-or-nothing. Hence why I say I don't really think the original 5e designers really thought all that much about it. They just came up with an idea that wasn't obviously horrible and rolled with it. [/QUOTE]
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