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General Tabletop Discussion
*Pathfinder & Starfinder
Psionics - What system/approach to use?
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<blockquote data-quote="Michael Silverbane" data-source="post: 5518843" data-attributes="member: 38016"><p>I am currently playing a spion with the dreamscarred press spionics unleashed update. After about eight or nine sessions worth of play (at sixth through eighth levels). it appears that a spion in pathfinder is (still) about equivalent to a wizard or cleric (or possibly to a sorcerer with well chosen spells known).</p><p></p><p>An amusing illustrative anecdote follows. Two rounds into a confrontation with a pair of aboleths, both the wizard and my spion fall victim to the aboleths' Dominate Monster ability, and both of us are commanded to kill the other guy. Both of us al so fail the secondary save for being commanded to murder our bestest buddies.</p><p></p><p>There are also a rogue/monk, a warblade, and a cleric in the group, along with an NPC from whom we were borrowing a boat. We were traveling across a lake from having hacked off a secret society of wizards in their island tower.</p><p></p><p>The wizard has given us both <em>water breathing</em> previously. The wizard also has a <em>false life</em> and <em>mage armor</em> on. My spion has <em>touch sight</em> going because the aboleths keep ducking down below the water line.</p><p></p><p>The wizard is up directly after the aboleths, and launches a pair of <em>scorching rays</em> at me. Due to a horrible roll, only of of the rays hits, dealing me 14 points of damage.</p><p></p><p>I am next, and whang a crystal shard at the wizard (also, I call him a bad name). The wizard takes 22 points of damage.</p><p></p><p>The warblade (who has been so far feeling pretty useless, unable to get close enough to the aboleths to do anything to them) grapples the wizard.</p><p></p><p>The rogue and cleric concentrate on the aboleths (it is a good thing that someone did).</p><p></p><p>The aboleths, at this point, decide to just watch, and dive a safe distance under the water to wait us out.</p><p></p><p>Wizard, being grappled by the warblade, uses <em>dimension door</em> to get away, and thus moves out of sight and out of the range of my <em>touch sight</em> (he went in the water somewhere, but I was not perceptive enough to divine which direction he went).</p><p></p><p>Not knowing where my target went, I chose to do nothing.</p><p></p><p>Warblade, rogue, and cleric do not notice that I am drooling in the corner, spend the round looking (in vain) for the aboleths (and/or the wizard).</p><p></p><p>Aboleths continue to wait in hiding and make fun of us.</p><p></p><p>Wizard fireballs everyone on the boat. he is a jerk. Everyone takes either 15 or 31 points of damage.</p><p></p><p>I use <em>slip the bonds</em> (this is the renamed <em>freedom of movement</em> for spions) and jump in the water, moving in the direction that the fireball came from.</p><p></p><p>Warblade, Rogue, and Cleric finally realize that I am also dominated and start moving the boat in the direction that I moved off to, still keeping an eye out for the aboleths.</p><p></p><p>Aboleths maintain a holding pattern.</p><p></p><p>Wizard no longer knows where I've gone, swims towards the boat. He comes back within range of my <em>touch sight</em>.</p><p></p><p>I use <em>dispel spionics</em> on him. It fails to get the <em>dominate monster</em> but does end his [/i]water breathing[/i] which is what my character was hoping for. (technically, I could have specified the <em>water breathing</em> in the first place, but I was sort of hoping to have the wizard free of compulsion. That did not really work out). Like the magical version, <em>dispel spionics</em> ends only a single effect.</p><p></p><p>Warblade, Rogue, and Cleric row the boat, looking for the aboleths.</p><p></p><p>One aboleth pops up to take a look at the folks on the boat, and eats a shuriken from the rogue from his troubles. The other one remains out of sight (though within the range of my <em>touch sight</em>, a fat lot of good that does me).</p><p></p><p>Wizard swims to the surface, having now no air to breathe.</p><p></p><p>I use <em>telekinetic maneuver</em> to grapple the wizard, to pull him back under the water.</p><p></p><p>Warblade, Cleric, and Rogue move the boat some more.</p><p></p><p>Aboleths wait and mock.</p><p></p><p>Wizard hits himself with a <em>dispel magic</em>, hoping to get out of the <em>telekinetic maneuver</em>. He rolls a 20 and removes the <em>dominate monster</em> on himself, but is still being dragged underwater.</p><p></p><p>I move out of the way of the boat (which is about to run me over) and continue to use <em>telekinetic maneuver</em> to hold on to the wizard.</p><p></p><p>Warblade and rogue continue to row. Cleric finally spots me and can move close enough to get me in the radius of a <em>magic circle versus evil</em> which grants me another save to suppress the mind control effect gaffling me. I make this save, so am temporarily safe.</p><p></p><p>Aboleths decide to give us up for a bad job, and exit stage left. There is no chance that any of us could catch them in the water. </p><p></p><p>Wizard has to wait for me to let go of him to get out of the water.</p><p></p><p>I use <em>correspond</em> to ask one of the aboleths if they know where the rest of the secret society of wizards went. They are not helpful.</p><p></p><p>I have used up about 60 power points in this one encounter. This is a little less than 3/4ths of my total power points.</p></blockquote><p></p>
[QUOTE="Michael Silverbane, post: 5518843, member: 38016"] I am currently playing a spion with the dreamscarred press spionics unleashed update. After about eight or nine sessions worth of play (at sixth through eighth levels). it appears that a spion in pathfinder is (still) about equivalent to a wizard or cleric (or possibly to a sorcerer with well chosen spells known). An amusing illustrative anecdote follows. Two rounds into a confrontation with a pair of aboleths, both the wizard and my spion fall victim to the aboleths' Dominate Monster ability, and both of us are commanded to kill the other guy. Both of us al so fail the secondary save for being commanded to murder our bestest buddies. There are also a rogue/monk, a warblade, and a cleric in the group, along with an NPC from whom we were borrowing a boat. We were traveling across a lake from having hacked off a secret society of wizards in their island tower. The wizard has given us both [i]water breathing[/i] previously. The wizard also has a [i]false life[/i] and [i]mage armor[/i] on. My spion has [i]touch sight[/i] going because the aboleths keep ducking down below the water line. The wizard is up directly after the aboleths, and launches a pair of [i]scorching rays[/i] at me. Due to a horrible roll, only of of the rays hits, dealing me 14 points of damage. I am next, and whang a crystal shard at the wizard (also, I call him a bad name). The wizard takes 22 points of damage. The warblade (who has been so far feeling pretty useless, unable to get close enough to the aboleths to do anything to them) grapples the wizard. The rogue and cleric concentrate on the aboleths (it is a good thing that someone did). The aboleths, at this point, decide to just watch, and dive a safe distance under the water to wait us out. Wizard, being grappled by the warblade, uses [i]dimension door[/i] to get away, and thus moves out of sight and out of the range of my [i]touch sight[/i] (he went in the water somewhere, but I was not perceptive enough to divine which direction he went). Not knowing where my target went, I chose to do nothing. Warblade, rogue, and cleric do not notice that I am drooling in the corner, spend the round looking (in vain) for the aboleths (and/or the wizard). Aboleths continue to wait in hiding and make fun of us. Wizard fireballs everyone on the boat. he is a jerk. Everyone takes either 15 or 31 points of damage. I use [i]slip the bonds[/i] (this is the renamed [i]freedom of movement[/i] for spions) and jump in the water, moving in the direction that the fireball came from. Warblade, Rogue, and Cleric finally realize that I am also dominated and start moving the boat in the direction that I moved off to, still keeping an eye out for the aboleths. Aboleths maintain a holding pattern. Wizard no longer knows where I've gone, swims towards the boat. He comes back within range of my [i]touch sight[/i]. I use [i]dispel spionics[/i] on him. It fails to get the [i]dominate monster[/i] but does end his [/i]water breathing[/i] which is what my character was hoping for. (technically, I could have specified the [i]water breathing[/i] in the first place, but I was sort of hoping to have the wizard free of compulsion. That did not really work out). Like the magical version, [i]dispel spionics[/i] ends only a single effect. Warblade, Rogue, and Cleric row the boat, looking for the aboleths. One aboleth pops up to take a look at the folks on the boat, and eats a shuriken from the rogue from his troubles. The other one remains out of sight (though within the range of my [i]touch sight[/i], a fat lot of good that does me). Wizard swims to the surface, having now no air to breathe. I use [i]telekinetic maneuver[/i] to grapple the wizard, to pull him back under the water. Warblade, Cleric, and Rogue move the boat some more. Aboleths wait and mock. Wizard hits himself with a [i]dispel magic[/i], hoping to get out of the [i]telekinetic maneuver[/i]. He rolls a 20 and removes the [i]dominate monster[/i] on himself, but is still being dragged underwater. I move out of the way of the boat (which is about to run me over) and continue to use [i]telekinetic maneuver[/i] to hold on to the wizard. Warblade and rogue continue to row. Cleric finally spots me and can move close enough to get me in the radius of a [i]magic circle versus evil[/i] which grants me another save to suppress the mind control effect gaffling me. I make this save, so am temporarily safe. Aboleths decide to give us up for a bad job, and exit stage left. There is no chance that any of us could catch them in the water. Wizard has to wait for me to let go of him to get out of the water. I use [i]correspond[/i] to ask one of the aboleths if they know where the rest of the secret society of wizards went. They are not helpful. I have used up about 60 power points in this one encounter. This is a little less than 3/4ths of my total power points. [/QUOTE]
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