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General Tabletop Discussion
*Pathfinder & Starfinder
Psionics - What system/approach to use?
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<blockquote data-quote="Bacris" data-source="post: 5522160" data-attributes="member: 42502"><p>Just FYI, but I'm the Bacris that wrote that thread all those years ago - and took some of those points into consideration when updating the XPH to Pathfinder as Psionics Unleashed.</p><p></p><p>For my CharOp cred, I was a regular on the old WotC CharOp forums and watched what could be done with Core-Only CoDZilla, casters using things like Rope Trick to bypass 4 encounters per day, and the like. </p><p></p><p>I've played moderate to fully optimized characters in 3.5 games for about 6 years now, and have found that while my psionic characters can throw a monkey wrench into the game, so can my wild shaping druid, or my archer cleric. </p><p></p><p>Hands down, the druid was the single most broken class I've ever played. It trivialized encounters the DM sent at us.</p><p></p><p>The only time psionics was an issue for us was when we initially used the Psionics as Different rule and my powers tore through enemy defenses. As soon as we switched to transparency, my power level was on par with the other characters (maybe a tad bit higher, because I tend not to pick roleplay-only, mechanically-inferior character options, and instead pick roleplay-supporting, mechanically useful character options compared to other people in my game). And the only time "nova" was an issue was when the DM didn't go by the encounter expectations of the system.</p><p></p><p>My experience may be anecdotal, but I like to think I've played enough different character types (kineticist, nomad, psychic warrior, druid, cleric, ranger, egoist, chirurgeon, and probably a few others I'm forgetting) among varying groups with varying DM styles to see a wide range of possible issues with the system as a whole. My finding is that when you use the system as it was designed to be used, it's fine. Change the way the game works (number of encounters per day, transparency rules, etc) and you get vastly different results.</p></blockquote><p></p>
[QUOTE="Bacris, post: 5522160, member: 42502"] Just FYI, but I'm the Bacris that wrote that thread all those years ago - and took some of those points into consideration when updating the XPH to Pathfinder as Psionics Unleashed. For my CharOp cred, I was a regular on the old WotC CharOp forums and watched what could be done with Core-Only CoDZilla, casters using things like Rope Trick to bypass 4 encounters per day, and the like. I've played moderate to fully optimized characters in 3.5 games for about 6 years now, and have found that while my psionic characters can throw a monkey wrench into the game, so can my wild shaping druid, or my archer cleric. Hands down, the druid was the single most broken class I've ever played. It trivialized encounters the DM sent at us. The only time psionics was an issue for us was when we initially used the Psionics as Different rule and my powers tore through enemy defenses. As soon as we switched to transparency, my power level was on par with the other characters (maybe a tad bit higher, because I tend not to pick roleplay-only, mechanically-inferior character options, and instead pick roleplay-supporting, mechanically useful character options compared to other people in my game). And the only time "nova" was an issue was when the DM didn't go by the encounter expectations of the system. My experience may be anecdotal, but I like to think I've played enough different character types (kineticist, nomad, psychic warrior, druid, cleric, ranger, egoist, chirurgeon, and probably a few others I'm forgetting) among varying groups with varying DM styles to see a wide range of possible issues with the system as a whole. My finding is that when you use the system as it was designed to be used, it's fine. Change the way the game works (number of encounters per day, transparency rules, etc) and you get vastly different results. [/QUOTE]
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Psionics - What system/approach to use?
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