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General Tabletop Discussion
*Pathfinder & Starfinder
Psionics - What system/approach to use?
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<blockquote data-quote="Dandu" data-source="post: 5522657" data-attributes="member: 85158"><p>Sorry, it was late. Change it to "Charm Hydra, Magic Jar Scorpion" which makes more sense.</p><p> </p><p>Empathetic Transfer's pretty good. Balanced in my opinion by the fact that 1) Lots of enemies are immune to Mind Affecting spells, 2) You have to be in close proximity to the enemy, whom you are about to massively piss off.</p><p> </p><p>Compare to third level spells. Slow is a Will save (not mind affecting!) spell that cripples melee enemies by only allowing them a move or standard action per turn, on top of halving movement speed and lowering their reflex saves and AC slightly. Hold Person (Will save, mind affecting) paralyzes the enemy so that he can be coup de grace'd. Deep Slumber (Will save, mind affecting) put the enemy to sleep, with all the perils that entail dozing off in a battle. Of the two mind affecting spells, Hold Person scales much better with levels than Deep Slumber. It offers a save each round, which may be something of a weak point, but then again if a ranging barbarian power attacking with a greataxe (x3 crit) hit the target, there might not be anything left on the subsequent round.</p><p> </p><p>Giving that Hostile Empathetic Transfer is a Will save vs damage spell that heals the user as opposed to a Will save or <strong>die</strong> spell that can be cast from afar, I wouldn't think of it as broken. Good, yes, but not broken.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5522657, member: 85158"] Sorry, it was late. Change it to "Charm Hydra, Magic Jar Scorpion" which makes more sense. Empathetic Transfer's pretty good. Balanced in my opinion by the fact that 1) Lots of enemies are immune to Mind Affecting spells, 2) You have to be in close proximity to the enemy, whom you are about to massively piss off. Compare to third level spells. Slow is a Will save (not mind affecting!) spell that cripples melee enemies by only allowing them a move or standard action per turn, on top of halving movement speed and lowering their reflex saves and AC slightly. Hold Person (Will save, mind affecting) paralyzes the enemy so that he can be coup de grace'd. Deep Slumber (Will save, mind affecting) put the enemy to sleep, with all the perils that entail dozing off in a battle. Of the two mind affecting spells, Hold Person scales much better with levels than Deep Slumber. It offers a save each round, which may be something of a weak point, but then again if a ranging barbarian power attacking with a greataxe (x3 crit) hit the target, there might not be anything left on the subsequent round. Giving that Hostile Empathetic Transfer is a Will save vs damage spell that heals the user as opposed to a Will save or [B]die[/B] spell that can be cast from afar, I wouldn't think of it as broken. Good, yes, but not broken. [/QUOTE]
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Psionics - What system/approach to use?
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