Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Psionics: Yea or Nay?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5239404" data-attributes="member: 4937"><p>I would agree. But lets say we did have a generic system of magic divorsed from spellbooks and Vancian preperation, then that system would be equally applicable to 'Wizards' or 'Psions'. When you get down to it, Wizards as we normally think of them coming from a D&D background and the consensus modern fantasy tropes it helped to create are just guys that study, mediate, and prepare their minds to create physical effects through the force of their will. And, that's a fairly adequate description of 'Psions' as well. The only differences we tend to pay attention to are whether you accomplish that with a little help from chanting, arm motions and the occasional ball of bat guano, or whether you've got a bunch of cystals and similar foci. But its worth noting that crystals and similar foci are themselves just the trappings of a certain style of magic, and the reputed magical properties of crystals was listed in the 1st edition DMG.</p><p></p><p></p><p></p><p>I personally feel that redressed, the 3.0 era Sorcerer is a pretty darn flexible and fairly generic class capable of emulating just about any magic user of any sort in fiction - including Psions (whatever 'psion' means, which is not clear to me at all since historically 'psychic' powers are just magic). </p><p></p><p>Granted, its not capable of emulating the highly open and flexible spellcasters of certain RPG systems, but its to me not at all clear that those systems actually do a good job of emulating magic users of fiction or myth. There are alot of reasons I feel that, but the basic evidence of that is that games featuring open ended flexible magic never in practice play out like the magic users of fiction who are almost always in one way or the other more limited in their actual application of magic. Magic users of fiction almost always find a way to only have access to just enough magic to accomplish the plot. Rarely do you see them display open ended continual power; even in a series like 'Wheel of Time' or 'Avatar: The Last Airbender' where it seems to be implied, there are always plot reasons why that awesomeness isn't going on all the time. Players rarely feel themselves so constrained and so unwilling to change the world when they have access to phenomenal cosmic power.</p><p></p><p>To handle this, open ended magic systems must either accept that the players are veritable magical demigods right from the start, or else must severely limit the power of magic. But neither solution seems to me to actually emulate the magic of most fantasy fiction, which seems to allow for amazing world changing effects just not necessarily 'at will'.</p><p></p><p>To me, much of what is wanted in 'Psionics' seems to me highly circular. People seem to feel that it feels 'psionicy' if and only if it has a certain mechanical system, but that that system to me seems solely a game artifact. To be perfectly honest, when someone says that they want 'Psionics' in a game, beyond the request for a certain mechanical system I have absolutely no idea what they mean and I'm not sure that they do either.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5239404, member: 4937"] I would agree. But lets say we did have a generic system of magic divorsed from spellbooks and Vancian preperation, then that system would be equally applicable to 'Wizards' or 'Psions'. When you get down to it, Wizards as we normally think of them coming from a D&D background and the consensus modern fantasy tropes it helped to create are just guys that study, mediate, and prepare their minds to create physical effects through the force of their will. And, that's a fairly adequate description of 'Psions' as well. The only differences we tend to pay attention to are whether you accomplish that with a little help from chanting, arm motions and the occasional ball of bat guano, or whether you've got a bunch of cystals and similar foci. But its worth noting that crystals and similar foci are themselves just the trappings of a certain style of magic, and the reputed magical properties of crystals was listed in the 1st edition DMG. I personally feel that redressed, the 3.0 era Sorcerer is a pretty darn flexible and fairly generic class capable of emulating just about any magic user of any sort in fiction - including Psions (whatever 'psion' means, which is not clear to me at all since historically 'psychic' powers are just magic). Granted, its not capable of emulating the highly open and flexible spellcasters of certain RPG systems, but its to me not at all clear that those systems actually do a good job of emulating magic users of fiction or myth. There are alot of reasons I feel that, but the basic evidence of that is that games featuring open ended flexible magic never in practice play out like the magic users of fiction who are almost always in one way or the other more limited in their actual application of magic. Magic users of fiction almost always find a way to only have access to just enough magic to accomplish the plot. Rarely do you see them display open ended continual power; even in a series like 'Wheel of Time' or 'Avatar: The Last Airbender' where it seems to be implied, there are always plot reasons why that awesomeness isn't going on all the time. Players rarely feel themselves so constrained and so unwilling to change the world when they have access to phenomenal cosmic power. To handle this, open ended magic systems must either accept that the players are veritable magical demigods right from the start, or else must severely limit the power of magic. But neither solution seems to me to actually emulate the magic of most fantasy fiction, which seems to allow for amazing world changing effects just not necessarily 'at will'. To me, much of what is wanted in 'Psionics' seems to me highly circular. People seem to feel that it feels 'psionicy' if and only if it has a certain mechanical system, but that that system to me seems solely a game artifact. To be perfectly honest, when someone says that they want 'Psionics' in a game, beyond the request for a certain mechanical system I have absolutely no idea what they mean and I'm not sure that they do either. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Psionics: Yea or Nay?
Top