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*TTRPGs General
Psionics: Yea or Nay?
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<blockquote data-quote="Doug McCrae" data-source="post: 5239849" data-attributes="member: 21169"><p>The main difficulty with making psionics feel substantially different is that the wizard, or magic-user, already has a lot of the psychic powers, such as clairvoyance and ESP.</p><p></p><p>D&D suffers from having been created by accretion. The wizard's powers are too broad. The issue with the wizard stepping on the thief's toes - invisibility, spider climb, levitate - is well known. With psionics, it's the same problem.</p><p></p><p>If all the elements of D&D had been created at once, the psychic powers could have been given to the psychic classes, the druid would get shapeshifting and illusion, and the wizard would probably be broken up into the summoner, the necromancer and the flashbang.</p><p></p><p>But books have to be sold. What can you do?</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5239849, member: 21169"] The main difficulty with making psionics feel substantially different is that the wizard, or magic-user, already has a lot of the psychic powers, such as clairvoyance and ESP. D&D suffers from having been created by accretion. The wizard's powers are too broad. The issue with the wizard stepping on the thief's toes - invisibility, spider climb, levitate - is well known. With psionics, it's the same problem. If all the elements of D&D had been created at once, the psychic powers could have been given to the psychic classes, the druid would get shapeshifting and illusion, and the wizard would probably be broken up into the summoner, the necromancer and the flashbang. But books have to be sold. What can you do? [/QUOTE]
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