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*TTRPGs General
Psionics: Yea or Nay?
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<blockquote data-quote="Haltherrion" data-source="post: 5241298" data-attributes="member: 18253"><p>I'm a strong 'no' on psionics. Fundamentally for me, psionics seems to be a science fiction game element that has no place (for my aesthetics) in a fantasy game. My other objections:</p><p></p><ul> <li data-xf-list-type="ul">Most systems, D&D in particular, already have many sources of magic power (divine, arcane-study for wizards, arcane-innate for sorcerers, demonic, etc.) why add one more with non-fantasy "flavor"?</li> <li data-xf-list-type="ul">More recent systems are better but historically, psionics have been an ill-conceived, poorly executed after thought (especially the very old system of roll some dice and the lucky few gets some goodies).</li> </ul><p>I don't mix technology in my settings either so no crashed space ships (was surprised to read recently on wikipedia that Expedition to the Barrier Peaks was so well regarded; I've never cared for it since the day I played it in the late 70s), no steampunk.</p><p> </p><p>It's purely a matter of personal aesthetics, however. There is no reason you can't have a good psionic rule base or can't integrate it successfully into a game.</p><p> </p><p>I do like the psionics concept but for me its place is contemporary or future settings and fiction.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5241298, member: 18253"] I'm a strong 'no' on psionics. Fundamentally for me, psionics seems to be a science fiction game element that has no place (for my aesthetics) in a fantasy game. My other objections: [LIST] [*]Most systems, D&D in particular, already have many sources of magic power (divine, arcane-study for wizards, arcane-innate for sorcerers, demonic, etc.) why add one more with non-fantasy "flavor"? [*]More recent systems are better but historically, psionics have been an ill-conceived, poorly executed after thought (especially the very old system of roll some dice and the lucky few gets some goodies). [/LIST]I don't mix technology in my settings either so no crashed space ships (was surprised to read recently on wikipedia that Expedition to the Barrier Peaks was so well regarded; I've never cared for it since the day I played it in the late 70s), no steampunk. It's purely a matter of personal aesthetics, however. There is no reason you can't have a good psionic rule base or can't integrate it successfully into a game. I do like the psionics concept but for me its place is contemporary or future settings and fiction. [/QUOTE]
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