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Psionics: Yea or Nay?
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<blockquote data-quote="Raven Crowking" data-source="post: 5244087" data-attributes="member: 18280"><p>Most of the RCFG playtesters cut their teeth on WotC-D&D.</p><p></p><p>RCFG specifically includes magic that is not about combat, which was the case for AD&D 1e and 2e as well. If you read the 2e Complete series, you will discover rules for farming, politics, religious conversion, etc. OD&D and AD&D 1e both included magical means to <strong><em>avoid combat</em></strong>, which was at least as important as means to engage in combat.</p><p></p><p>AD&D specifically broke down wizard spells into Attack, Defense, and Other, with the explicit idea that the DM give the starting wizard one spell of each for his spellbook. (Going by memory on this one; the DMG isn't in front of me....it might have been Misc. instead of Other.)</p><p></p><p>It has taken a bit of effort to demonstrate to playtesters used to WotC-D&D that some of these effects/spells/abilities are as useful as a buff, or a combat spell. Meanwhile, those who have played earlier editions have no problem getting it from the word Go.</p><p></p><p>I have no problem saying, IMHO and IME, WotC-D&D is more combat oriented than TSR-D&D, and that by a considerable amount as editions progressed. I.e., TSR-D&D became less combat oriented with each subsequent edition; WotC-D&D has become more.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5244087, member: 18280"] Most of the RCFG playtesters cut their teeth on WotC-D&D. RCFG specifically includes magic that is not about combat, which was the case for AD&D 1e and 2e as well. If you read the 2e Complete series, you will discover rules for farming, politics, religious conversion, etc. OD&D and AD&D 1e both included magical means to [B][I]avoid combat[/I][/B], which was at least as important as means to engage in combat. AD&D specifically broke down wizard spells into Attack, Defense, and Other, with the explicit idea that the DM give the starting wizard one spell of each for his spellbook. (Going by memory on this one; the DMG isn't in front of me....it might have been Misc. instead of Other.) It has taken a bit of effort to demonstrate to playtesters used to WotC-D&D that some of these effects/spells/abilities are as useful as a buff, or a combat spell. Meanwhile, those who have played earlier editions have no problem getting it from the word Go. I have no problem saying, IMHO and IME, WotC-D&D is more combat oriented than TSR-D&D, and that by a considerable amount as editions progressed. I.e., TSR-D&D became less combat oriented with each subsequent edition; WotC-D&D has become more. RC [/QUOTE]
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