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General Tabletop Discussion
*TTRPGs General
Psionics: Yea or Nay?
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<blockquote data-quote="Haltherrion" data-source="post: 5249737" data-attributes="member: 18253"><p>For one thing, when a science fiction setting wants to introduce "magical powers" it is often treated as psionic powers, some sort of mental ability to see or control things. As example is the Traveller system and to some extent Star Wars. This makes psionics to me, something used more often in the science fiction realm. As I said in my OP, I clearly acknowledge this as a matter of personal aesthetics.</p><p> </p><p>As something used in science fiction, psionics has pseudo-scientific jusitifications (in the literature). Why use something like that in a fantasy setting which by its nature does not require pseudo-scientific justification? Leave psionics for science fiction, leave magic for fantasy.</p><p> </p><p>Regarding the Vancian origins of D&D wizard magic, that may have been it's origin but I've never cared for that rationale and dispensed with it my own settings long ago. Until this post I never really thought of it in terms of my natural distaste for psionics but that must have been a factor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>On the otherhand, being a somewhat accomodating referee, I generally do not reject such things without some discussion with my players (and have tried it from time to time). Most of my players have similar aesthetic objections to it. Over the last ten players, it's probably:</p><p> </p><p>1 likes it</p><p>4 don't seem to care</p><p>3 don't like it</p><p>2 really don't like it</p><p> </p><p>Again, I freely acknowledge this is an <em>aesthetic</em> matter for me. Meaning, it suits my personal tastes and that there is no reason it cannot be successfully integrated into a game. I just don't care for it. Don't care for spaceships in D&D games or gunpowder weapons, etc.</p></blockquote><p></p>
[QUOTE="Haltherrion, post: 5249737, member: 18253"] For one thing, when a science fiction setting wants to introduce "magical powers" it is often treated as psionic powers, some sort of mental ability to see or control things. As example is the Traveller system and to some extent Star Wars. This makes psionics to me, something used more often in the science fiction realm. As I said in my OP, I clearly acknowledge this as a matter of personal aesthetics. As something used in science fiction, psionics has pseudo-scientific jusitifications (in the literature). Why use something like that in a fantasy setting which by its nature does not require pseudo-scientific justification? Leave psionics for science fiction, leave magic for fantasy. Regarding the Vancian origins of D&D wizard magic, that may have been it's origin but I've never cared for that rationale and dispensed with it my own settings long ago. Until this post I never really thought of it in terms of my natural distaste for psionics but that must have been a factor :) On the otherhand, being a somewhat accomodating referee, I generally do not reject such things without some discussion with my players (and have tried it from time to time). Most of my players have similar aesthetic objections to it. Over the last ten players, it's probably: 1 likes it 4 don't seem to care 3 don't like it 2 really don't like it Again, I freely acknowledge this is an [I]aesthetic[/I] matter for me. Meaning, it suits my personal tastes and that there is no reason it cannot be successfully integrated into a game. I just don't care for it. Don't care for spaceships in D&D games or gunpowder weapons, etc. [/QUOTE]
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