Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Psionics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SkidAce" data-source="post: 5790501" data-attributes="member: 7706"><p>I disagree with your points, however it is all a matter of opinion so obviously this works for you.</p><p></p><p>However, a counter example. First a clarification on why I believe they can exist side by side.</p><p></p><p>You can consider pisionics to be the "sci-fi" version of magic. Fair enough, so do I. See for me like in many popular stories, magic can ebb and flow, go away for an age, return etc. But psionics, being "reality" based would still exist.</p><p></p><p>True, both are similar (underlying sources of reality changing effects, etc.) but the approach is different.</p><p></p><p>To my example, in 1st edition, many powerful monsters and powers had psionic defenses. So I created a backstory where psionics (the will) was the most powerful force underlying the cosmos. It was the power used by the gods to alter reality. Divine power was what they granted through belief (here's will involved again). And magic was the tradition of the arcane that approached altering reality through a science like tradition of rituals and spells.</p><p></p><p>Convoluted? Typed into a message board sure..<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> In play, fairly elegant.</p><p></p><p>Psionics worked in dead magic zones. Mind Flayers feared. Dragon Kings working on becoming gods through magic psionic mixes. Psionics hated and persecuted because the gods don't want it spreading and wizards dont trust it (burn it! burn it!). Wild unexplainable talents in certain people (danger sense etc). Monks altering their bodies through willpower but seemingly not magic.</p><p></p><p>And naturally in my campaign, the "Ancients" were psionic with weird unexplainable powers that were forbidden. (Because they were working on ascending to godlike creatures or were descended from the original race that built the cosmos).</p><p></p><p>Lot's of examples where using both and keeping them different work for us, both in fiction and dnd lore...but naturally this could seem contrived to others.</p><p></p><p>But it works for us.</p><p></p><p>/on topic</p><p></p><p>It was originally an appendix, so I would be cool with it as an add-on (love Green Ronin's Psychic Handbook) but I do want it different in flavor and play.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 5790501, member: 7706"] I disagree with your points, however it is all a matter of opinion so obviously this works for you. However, a counter example. First a clarification on why I believe they can exist side by side. You can consider pisionics to be the "sci-fi" version of magic. Fair enough, so do I. See for me like in many popular stories, magic can ebb and flow, go away for an age, return etc. But psionics, being "reality" based would still exist. True, both are similar (underlying sources of reality changing effects, etc.) but the approach is different. To my example, in 1st edition, many powerful monsters and powers had psionic defenses. So I created a backstory where psionics (the will) was the most powerful force underlying the cosmos. It was the power used by the gods to alter reality. Divine power was what they granted through belief (here's will involved again). And magic was the tradition of the arcane that approached altering reality through a science like tradition of rituals and spells. Convoluted? Typed into a message board sure..:) In play, fairly elegant. Psionics worked in dead magic zones. Mind Flayers feared. Dragon Kings working on becoming gods through magic psionic mixes. Psionics hated and persecuted because the gods don't want it spreading and wizards dont trust it (burn it! burn it!). Wild unexplainable talents in certain people (danger sense etc). Monks altering their bodies through willpower but seemingly not magic. And naturally in my campaign, the "Ancients" were psionic with weird unexplainable powers that were forbidden. (Because they were working on ascending to godlike creatures or were descended from the original race that built the cosmos). Lot's of examples where using both and keeping them different work for us, both in fiction and dnd lore...but naturally this could seem contrived to others. But it works for us. /on topic It was originally an appendix, so I would be cool with it as an add-on (love Green Ronin's Psychic Handbook) but I do want it different in flavor and play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Psionics
Top