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<blockquote data-quote="James McMurray" data-source="post: 562416" data-attributes="member: 743"><p><strong></strong></p><p><strong></strong></p><p><strong>That sounds like a good house rule for it.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>That's what I was thinking. It is a bit better than Empower in that it specifically mentions being able to stack uses of it so there can be no confusion. It also has the benefit of added flexibility.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>There's soundness to that. I've allowed Chain Spell in the past, but it had some difficulties as well.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I don't think its too weak. +1 to hit and damage can stack up fairly quickly. +1 hit point per die is also nice. The true benefit of this is at lower levels though, when foes have fewer hitpoints and do less damage. At high levels, it won't be much benefit.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>I don't know about that. If you are in a situtation where ou are exploring a ruin or assaulting a complex of some sort, many fights will tend to happen in a relatively short amount of time.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>That might be a good fix. +2 would make it much better than Extend. I think its limited use should make it better than extend, but maybe +4 or +6 would be more balanced? You still get 10 times the effect for 2 or 3 times the cost.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>What do you mean by that? How is not being metapsionic bad for this feat?</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>True, but you do have to give something up for those power points. At 20th level it is better than Inner Strength, but at 1st it wouldn't be. Maybe trading three for 1 PSP would be better?</strong></p></blockquote><p></p>
[QUOTE="James McMurray, post: 562416, member: 743"] [B] That sounds like a good house rule for it. That's what I was thinking. It is a bit better than Empower in that it specifically mentions being able to stack uses of it so there can be no confusion. It also has the benefit of added flexibility. There's soundness to that. I've allowed Chain Spell in the past, but it had some difficulties as well. I don't think its too weak. +1 to hit and damage can stack up fairly quickly. +1 hit point per die is also nice. The true benefit of this is at lower levels though, when foes have fewer hitpoints and do less damage. At high levels, it won't be much benefit. I don't know about that. If you are in a situtation where ou are exploring a ruin or assaulting a complex of some sort, many fights will tend to happen in a relatively short amount of time. That might be a good fix. +2 would make it much better than Extend. I think its limited use should make it better than extend, but maybe +4 or +6 would be more balanced? You still get 10 times the effect for 2 or 3 times the cost. What do you mean by that? How is not being metapsionic bad for this feat? True, but you do have to give something up for those power points. At 20th level it is better than Inner Strength, but at 1st it wouldn't be. Maybe trading three for 1 PSP would be better?[/b] [/QUOTE]
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