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<blockquote data-quote="Scion" data-source="post: 1200078" data-attributes="member: 5777"><p>Just a small pet peeve <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> sure the psionic could get disentegrate around 3rd. Of course he had to use nearly all of his power choices to do so, could only use the ability once per day (after useing it be good for nothing for hours and hours), and ran a pretty good chance of killing himself. Plus the creature could save, be immune, or any number of other things. A strong ability yes but there were a ton of drawbacks that people seem to gloss over.</p><p></p><p>Anyway though, I love the wheel of time system for magic. Compared to d&d magic though it tends to be very weak though.</p><p></p><p>I think that I would recomend keeping most of the same ideas that it puts forth, effectively copying the whole class and then modifying certain parts to be more psionic in nature. Have feats to power certain specialties (making them cost less power points), have feats to pick up certain power chains, use skills to see just how well you can do certain things associated with the powers. It could all work out very well.</p><p></p><p>Feel free to email me if you like, I'd be happy to discuss a few ideas with you. I have the wheel of time rpg book and have always wanted to try something like it in d&d.</p></blockquote><p></p>
[QUOTE="Scion, post: 1200078, member: 5777"] Just a small pet peeve ;) sure the psionic could get disentegrate around 3rd. Of course he had to use nearly all of his power choices to do so, could only use the ability once per day (after useing it be good for nothing for hours and hours), and ran a pretty good chance of killing himself. Plus the creature could save, be immune, or any number of other things. A strong ability yes but there were a ton of drawbacks that people seem to gloss over. Anyway though, I love the wheel of time system for magic. Compared to d&d magic though it tends to be very weak though. I think that I would recomend keeping most of the same ideas that it puts forth, effectively copying the whole class and then modifying certain parts to be more psionic in nature. Have feats to power certain specialties (making them cost less power points), have feats to pick up certain power chains, use skills to see just how well you can do certain things associated with the powers. It could all work out very well. Feel free to email me if you like, I'd be happy to discuss a few ideas with you. I have the wheel of time rpg book and have always wanted to try something like it in d&d. [/QUOTE]
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