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Psion's 3.5 house rule list
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<blockquote data-quote="Destil" data-source="post: 955667" data-attributes="member: 1980"><p>1) I have no problems with this. Still need to see how the rules work for large creatures passing through places smaller than their facing, though. Also hopefully there will be some rules for smaller creatures to occupy/move thorugh the same area as much larger ones (I could see a halfling darting between a stone giant's legs fairly easily).</p><p></p><p>2) Most likely I'll use the original 3E rules. If anything I'll treat necromancy as as good as the second tier schools like enchantment, illusion and such, depending on what's been added. But I'm failry convinced that the hiarachy of superior schools and inferior schools could not be fixed without serious changes to the spell list.</p><p></p><p>3) This annoys me tremendously, as well. Since Andy Collins basicly said this is a fix to Greater Spell Focus on his boards and that if you ban that you can just leave it at +2. This is the wrong way to do things, IMHO. If anything drop GSF to +1 and leave spell focus alone. </p><p></p><p>However, there was a very nice suggestion here about this feat, where you would gain +1 to DC and caster level with the school. I like that, makes it far more usfull for some schools. 3eR gives me a chance to change my house rules document, so I'll be trying this version, instead. In addition I'll also make my own contrubution and give it a +1 bonus to opposed rolls (like Dispel checks) within that school.</p><p></p><p>4) I like the flavor. Also, in yet one more Andy Collins introspective moment: Andy mentioned that this should idealy be 1/2 for light weapons, +1 1/2 for two handed, the same as strength bonuses. However this makes the math a bit of a pain, so instead it's 2x or no bonus. Since I'm already weary of giving two-handed weapons any more of a boost (and very close to requireing a feat to gain 1 1/2 strength bonus to damage in the first place...) I'll use it like that, instead. The math's not too bad, really.</p><p></p><p>5) No problems with it, either way. Snatch Arrows was already a psionic feat, though. So I'm not sure I'll be using that... if anything I'll just drop snatch arrows. Might need to make a version of this for use with a shield, too...</p><p></p><p>6) Yeah, this is a bad flavor point, but a way to help with a known problem. Most likely I'll just let a palidin teleport their mount to them once per day, instead.</p><p></p><p>7) DR looks okay. Again, it's good flavor. I'm a bit worried about some things. Like the Lantern Archon, which was useful because it had DR that was hard to overcome. And stoneskin/protection from arrows. If anything I'll change these to unbeatable/epic DRs, or mabye a combination. Like give the lantern archon (old DR 25/+2) DR 10/Evil and DR 5/Epic.</p></blockquote><p></p>
[QUOTE="Destil, post: 955667, member: 1980"] 1) I have no problems with this. Still need to see how the rules work for large creatures passing through places smaller than their facing, though. Also hopefully there will be some rules for smaller creatures to occupy/move thorugh the same area as much larger ones (I could see a halfling darting between a stone giant's legs fairly easily). 2) Most likely I'll use the original 3E rules. If anything I'll treat necromancy as as good as the second tier schools like enchantment, illusion and such, depending on what's been added. But I'm failry convinced that the hiarachy of superior schools and inferior schools could not be fixed without serious changes to the spell list. 3) This annoys me tremendously, as well. Since Andy Collins basicly said this is a fix to Greater Spell Focus on his boards and that if you ban that you can just leave it at +2. This is the wrong way to do things, IMHO. If anything drop GSF to +1 and leave spell focus alone. However, there was a very nice suggestion here about this feat, where you would gain +1 to DC and caster level with the school. I like that, makes it far more usfull for some schools. 3eR gives me a chance to change my house rules document, so I'll be trying this version, instead. In addition I'll also make my own contrubution and give it a +1 bonus to opposed rolls (like Dispel checks) within that school. 4) I like the flavor. Also, in yet one more Andy Collins introspective moment: Andy mentioned that this should idealy be 1/2 for light weapons, +1 1/2 for two handed, the same as strength bonuses. However this makes the math a bit of a pain, so instead it's 2x or no bonus. Since I'm already weary of giving two-handed weapons any more of a boost (and very close to requireing a feat to gain 1 1/2 strength bonus to damage in the first place...) I'll use it like that, instead. The math's not too bad, really. 5) No problems with it, either way. Snatch Arrows was already a psionic feat, though. So I'm not sure I'll be using that... if anything I'll just drop snatch arrows. Might need to make a version of this for use with a shield, too... 6) Yeah, this is a bad flavor point, but a way to help with a known problem. Most likely I'll just let a palidin teleport their mount to them once per day, instead. 7) DR looks okay. Again, it's good flavor. I'm a bit worried about some things. Like the Lantern Archon, which was useful because it had DR that was hard to overcome. And stoneskin/protection from arrows. If anything I'll change these to unbeatable/epic DRs, or mabye a combination. Like give the lantern archon (old DR 25/+2) DR 10/Evil and DR 5/Epic. [/QUOTE]
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