Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Psion's 3.5 house rule list
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 955846" data-attributes="member: 957"><p>Sorry Zogg, but you have missed my point. </p><p>Part of what I said was "going somewhere where the mount can not be used either severly disrupts the flow of the game or permanently disables the paladin by removing a class feature"</p><p></p><p>Just casually stating that "he CAN leave it at a stable..." assumes a lot of flexibility. VERY frequently running back to town can be far closer to my "severe disruption" than it is to just something you do.</p><p></p><p>Next, you are treating the mount like any other horse. If I am to choose between a paladin saying:</p><p></p><p>A) This is my Holy Steed, gifted to me by the Lord of Dawn. He is a majestic, intelligent and faithful servant, mount and companion. Now excuse me while I go find what stable boy in this shanty can keep his oat bag full.</p><p></p><p>or </p><p></p><p>B) My Celestial Steed resides in the eternal grasses of the holy realm. He comes to my in times of need and serves me well. When my need passes, he returns to run with the winds of paradise.</p><p></p><p>I know which one sounds like a cool paladin to me.</p><p></p><p>Lastly, it is a far stretch to assume that dumping a mount "in the nearest town" makes that mount safe. (unless the DM metagames security, which instantly defeats the "pokeman is not believable" arguement). Once the mount is left behind, the paladin does not have it period. Eventually he can go back to get it. If it is still there. If it is lost, the paladin permanetly losses a class feature. (And a year of game time equal forever in many campaigns). I do not care if the party fights on 50 plains between every undead encounter. Turn Undead remains a class feature available whenever it is needed, with no concern that it may be lost. A lost mount is gone.</p></blockquote><p></p>
[QUOTE="BryonD, post: 955846, member: 957"] Sorry Zogg, but you have missed my point. Part of what I said was "going somewhere where the mount can not be used either severly disrupts the flow of the game or permanently disables the paladin by removing a class feature" Just casually stating that "he CAN leave it at a stable..." assumes a lot of flexibility. VERY frequently running back to town can be far closer to my "severe disruption" than it is to just something you do. Next, you are treating the mount like any other horse. If I am to choose between a paladin saying: A) This is my Holy Steed, gifted to me by the Lord of Dawn. He is a majestic, intelligent and faithful servant, mount and companion. Now excuse me while I go find what stable boy in this shanty can keep his oat bag full. or B) My Celestial Steed resides in the eternal grasses of the holy realm. He comes to my in times of need and serves me well. When my need passes, he returns to run with the winds of paradise. I know which one sounds like a cool paladin to me. Lastly, it is a far stretch to assume that dumping a mount "in the nearest town" makes that mount safe. (unless the DM metagames security, which instantly defeats the "pokeman is not believable" arguement). Once the mount is left behind, the paladin does not have it period. Eventually he can go back to get it. If it is still there. If it is lost, the paladin permanetly losses a class feature. (And a year of game time equal forever in many campaigns). I do not care if the party fights on 50 plains between every undead encounter. Turn Undead remains a class feature available whenever it is needed, with no concern that it may be lost. A lost mount is gone. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Psion's 3.5 house rule list
Top