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Psions are Broken
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<blockquote data-quote="ConcreteBuddha" data-source="post: 186407" data-attributes="member: 3139"><p>Psionics are not broken IMHO.</p><p></p><p>You just have to plan out characters from level 1, maximize your associated ability and steer clear of the crappy, non-scalable powers. Plan around either being a pure psion or a multiclass early. (Also convince your DM to use the variants PrCs by Bruce Cordell and beg your DM for some new powers after the limited powers in the PsiHB become tedious.)</p><p></p><p>I dig savants, egoists and nomads.</p><p></p><p>Savants because they are better than rogues. Disable device, open locks and search in a pure caster who can wear leather armor, buff and bust out direct damage manifests. Yum.</p><p></p><p>Egoists as fighter/barbarian/ranger multiclasses. Biofeedback, how I love you. Lesser body adj/body adj (effectively heals 1d8x2 for 1pp or 3d6x2 with biofeedback up, or heals your own ability damage.), vigor, displacement also rock.</p><p></p><p>Nomads suck until higher levels but time hop makes it all worth it.</p><p></p><p>Shapers have the same problem as summoner sorcs. All their powers are upgradable.</p><p></p><p>Seers have the diviner problem: can see the bad guy, can't do anything about it. Best used as NPCs or with other powers.</p><p></p><p>Telepaths have the least amount of game balance for actual game play. They suck completely at low levels and then BAM!...they can have their own army. Not playable in most campaigns. Kinda like a high level Ventrue. Why adventure when you can have your buddies defeat everything or just take over the blasted kingdom? Best for (evil) NPCs.</p><p></p><p>At first, I thought psionic warriors blew, but then I realized that their manifester level is equal to their class level. I cannot stress the power of this enough. Most hybrids and multiclasses have crappy caster levels and thus crappy durations and effects. All of the buffs for a psiwarrior are thus greatly enhanced. I dig biofeedback/improved biofeedback, vigilance, lmw/mw, vigor, burst, detect psionics, animal affinity, displacement, inertial barrier, and energy barrier. My favorite psiwarriors are the "psipolymorph selfer" and the psiarcher (lmw/mw is the next best thing to an arcane archer). </p><p></p><p><strong> Favorite psion characters: </strong></p><p></p><p>1) Orc Barbarian/Egoist, falchion, couple speeds of thought, mental leap, biofeedback, lesser ba, burst, really high jump skill, rhino hide (would have been better as a fighter with spring attack)</p><p></p><p>2) Dwarf Savant, 1 level fighter to equip armor, trap skills, and direct damage/counterspell/inertial barrier/invisibility/matter agitation, lots of hit points due to high Con, great AC due to plate mail and shield.</p><p></p><p>3) Halfling Nomad, bad guy spellcaster behind peons? Time hop.</p><p></p><p>4) Halfling PsiWarrior, mighty composite shortbow, rapid shot, lmw, speed of thought.</p><p></p><p>And now back to our regularly scheduled rant on how everything is broken... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ConcreteBuddha, post: 186407, member: 3139"] Psionics are not broken IMHO. You just have to plan out characters from level 1, maximize your associated ability and steer clear of the crappy, non-scalable powers. Plan around either being a pure psion or a multiclass early. (Also convince your DM to use the variants PrCs by Bruce Cordell and beg your DM for some new powers after the limited powers in the PsiHB become tedious.) I dig savants, egoists and nomads. Savants because they are better than rogues. Disable device, open locks and search in a pure caster who can wear leather armor, buff and bust out direct damage manifests. Yum. Egoists as fighter/barbarian/ranger multiclasses. Biofeedback, how I love you. Lesser body adj/body adj (effectively heals 1d8x2 for 1pp or 3d6x2 with biofeedback up, or heals your own ability damage.), vigor, displacement also rock. Nomads suck until higher levels but time hop makes it all worth it. Shapers have the same problem as summoner sorcs. All their powers are upgradable. Seers have the diviner problem: can see the bad guy, can't do anything about it. Best used as NPCs or with other powers. Telepaths have the least amount of game balance for actual game play. They suck completely at low levels and then BAM!...they can have their own army. Not playable in most campaigns. Kinda like a high level Ventrue. Why adventure when you can have your buddies defeat everything or just take over the blasted kingdom? Best for (evil) NPCs. At first, I thought psionic warriors blew, but then I realized that their manifester level is equal to their class level. I cannot stress the power of this enough. Most hybrids and multiclasses have crappy caster levels and thus crappy durations and effects. All of the buffs for a psiwarrior are thus greatly enhanced. I dig biofeedback/improved biofeedback, vigilance, lmw/mw, vigor, burst, detect psionics, animal affinity, displacement, inertial barrier, and energy barrier. My favorite psiwarriors are the "psipolymorph selfer" and the psiarcher (lmw/mw is the next best thing to an arcane archer). [B] Favorite psion characters: [/B] 1) Orc Barbarian/Egoist, falchion, couple speeds of thought, mental leap, biofeedback, lesser ba, burst, really high jump skill, rhino hide (would have been better as a fighter with spring attack) 2) Dwarf Savant, 1 level fighter to equip armor, trap skills, and direct damage/counterspell/inertial barrier/invisibility/matter agitation, lots of hit points due to high Con, great AC due to plate mail and shield. 3) Halfling Nomad, bad guy spellcaster behind peons? Time hop. 4) Halfling PsiWarrior, mighty composite shortbow, rapid shot, lmw, speed of thought. And now back to our regularly scheduled rant on how everything is broken... ;) [/QUOTE]
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