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Psion's Drow (and other) Villainy thread
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<blockquote data-quote="Psion" data-source="post: 1201847" data-attributes="member: 172"><p><strong>Drow Templars</strong></p><p></p><p>Lots of mages so far, but what about the classic wicked drow priestess?</p><p></p><p>Well we have them... sort of.</p><p></p><p>When I make "standardized npc types", I tend to churn them out in 3 level increments (3/6/9/12/15/18). Of course, I only stat out full NPCs that I think I might use.</p><p></p><p>The technique of making stock NPCs has proven useful, for here are the templars (from Defenders of the Faith) that I made for the last foray into the underdark, and I am able to reuse them here. The ones I have written up range from 6th to 12th level, which should be good enough for general NPCs in this adventure as well. Their "mettle" ability should prove amusing if the party sorcerer happens to use horrid wilting -- it would be amusing to see the drow swordmaidens shrug it off like it was nothing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Drow Templar (6th)</p><p></p><p>Valalia, female elf (drow) Clr2/Ftr4: CR 7; Size M (4 ft., 10 in. tall); HD 2d8+2 + 4d10+4; hp 49; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack +6 (+5 Base, +1 Str) melee, or +7 (+5 Base, +2 Dex) ranged; SV Fort +8 (+7 Base, +1 Con), Ref +3 (+1 Base, +2 Dex), Will +7 (+4 Base, +1 Wis, +2 Iron will); AL LE; Str 13, Dex 14, Con 12, Int 14, Wis 13, Cha 16.</p><p> Languages Spoken: Common, Elven, Gnoll, Orc, Undercommon.</p><p> Skills and feats: Climb +7, Concentration +6, Handle animal +9, Heal +6, Hide +2, Jump +7, Knowledge (arcana) +7, Knowledge (religion) +7, Listen +3, Move silently +2, Search +4, Spellcraft +7, Spot +3, Swim +3; Cleave, Dodge, Endurance, Improved initiative, Power attack, Weapon Focus (Dagger).</p><p> Possessions: 5,600 gp in gear.</p><p> Cleric Domains: Death (instantly slay creature with less than 3d6 HP with a touch attack), Evil (cast evil spells at +1 caster level)</p><p> Cleric Spells Prepared (4/3+1/2+1): 0 - Cure minor wounds, guidance, read magic, resistance; 1st - bane, cure light wounds, endure elements, protection from good*; 2nd - bull’s strength, cure moderate wounds, death knell*.</p><p></p><p>Drow Templar (9th) </p><p></p><p>Antisial, female elf (drow) Clr3/Ftr4/Tmp2: CR 10; Size M (4 ft., 11 in. tall); HD 1d8+2 + 3d8+6 + 4d10+8 + 2d10+4; hp 89; Init +2 (+2 Dex); Spd 30 ft.; AC 21 (+9 Armor, +2 Dex); Attack +10/+5 (+8 Base, +2 Str, -2 two weapon, +2 magic) longsword melee (1d8+4 19-20/x2) and +8 (+8 base, +2 Str, +1 focus, -2 two weapon, -1 buckler) dagger (1d4+2, 19-20/x2), or +10/+5 (+8 Base, +2 Dex) ranged; SA: Spell like abilities, smite; SQ: DR 1/-, drow qualities, darkvision 120', light blindness; SR 20; SV Fort +12 (+10 Base, +2 Con), Ref +4 (+2 Base, +2 Dex), Will +9 (+7 Base, +2 Wis); AL NE; Str 14, Dex 15, Con 14, Int 14, Wis 15, Cha 15.</p><p> Languages Spoken: Common, Draconic, Elven, Sylvan, Undercommon.</p><p> Skills and feats: Climb +10 (+8 Rank, +2 Str), Concentration +10 (+8 Rank, +2 Con), Craft +8 (+6 Rank, +2 Int), Heal +8 (+6 Rank, +2 Wis), Hide +2 (+2 Dex), Jump +10 (+8 Rank, +2 Str), Knowledge (Religion) +12 (+10 Rank, +2 Int), Listen +4 (+2 Wis, +2 Racial), Move silently +2 (+2 Dex), Search +4 (+2 Int, +2 Racial), Scry +6 (+4 Rank, +2 Int), Spellcraft +10 (+6 Rank, +2 Int), Spot +4 (+2 Wis, +2 Racial), Swim +6 (+4 Rank, +2 Str); Ambidexterity, Blind-fight, Combat casting, Endurance, Power attack, Two-weapon Fighting, Weapon Focus (Dagger). (Revise – Too many skill points.)</p><p> Mettle (Ex): If the templar makes a successful will or fortitude save that would normally reduce the effect of a spell, they take no effect instead.</p><p> Smite (Su): +2 attack and damage bonus to one attack 1/day.</p><p> Damage Reduction (Ex): DR 1/-</p><p> Spell Like Abilities (Sp): 1/day-dancing lights, darkness, and faerie fire. These abilities are as the spells cast by a sorcerer of the drow's character level.</p><p> Resistances: Immune to sleep, +2 to all will saves against spells and spell like abilities.</p><p> Possessions: Drow gear (chainmail +2, buckler +1, longsword +2, dagger +1)</p><p> Cleric Domains: Death (instantly slay creature with less than 3d6 HP with a touch attack), Evil (cast evil spells at +1 caster level)</p><p> Cleric Spells Prepared (4/3+1/2+1): 0 - Cure minor wounds, guidance, read magic, resistance; 1st - bane, cure light wounds, endure elements, protection from good*; 2nd - cure moderate wounds, death knell*, endurance.</p><p> * - domain spell.</p><p> Templar Spells Prepared (2/1): 1st - shield of faith, entropic shield; 2nd - bull’s strength.</p><p></p><p>Drow Templar (12th)</p><p></p><p>Felothe, female elf (drow) Clr3/Ftr4/Tmp5: CR 13; Size M (4 ft., 7 in. tall); HD 1d8+1 + 3d8+3 + 4d10+4 +5d10+5; hp 86; Init +2 (+2 Dex); Spd 30 ft.; AC 23 (+2 Dex, +3 Enhancement, +8 Armor); Attack +14/+9/+4 (+11 Base, +3 Str) melee, or +13/+8/+3 (+11 Base, +2 Dex) ranged; SA: spells, spell like abilities, smite; SQ: SR 23, drow traits; SV Fort +12 (+11 Base, +1 Con), Ref +6 (+3 Base, +1 Dex, +2 Lightning Reflexes), Will +11 (+8 Base, +3 Wis); AL NE; Str 16, Dex 14, Con 12, Int 14, Wis 17, Cha 13.</p><p> Languages Spoken: Common, Elven, Undercommon.</p><p> Skills and feats: Climb +10 (+7Rank, +3 Str), Concentration +10 (+9 Rank, +1 Con), Craft +9 (+7 Rank, +2 Int), Heal +9 (+6 Rank, +3 Wis), Hide +1 (+1 Dex), Jump +12 (+9 Rank, +3 Str), Knowledge (arcana) +6 (+4 Rank, +2 Int), Knowledge (religion) +13 (+11 Rank, +2 Int), Listen +7 (+3 Wis, +2 Racial, +2 Alertness), Move silently +2 (+2 Dex), Spellcraft +6 (+4 Rank, +2 Wis), Search +4 (+2 Racial, +2 Int), Spot +7 (+3 Wis, +2 Racial, +2 Alertness), Swim +7 (+4 Rank, +3 Str); Alertness, Ambidexterity, Dodge, [Lightning Reflexes], Endurance, Power attack, Scribe scroll, Still spell, Two-weapon fighting, Weapon Focus (dagger), [Weapon Specialization (Dagger)] (review feats)</p><p> Mettle (Ex): If the templar makes a successful will or fortitude save that would normally reduce the effect of a spell, they take no effect instead.</p><p> Smite (Su): +5 attack and damage bonus to one attack 1/day.</p><p> Damage Reduction (Ex): DR 1/-</p><p> Spell Like Abilities (Sp): 1/day-dancing lights, darkness, and faerie fire. These abilities are as the spells cast by a sorcerer of the drow's character level.</p><p> Resistances: Immune to sleep, +2 to all will saves against spells and spell like abilities.</p><p> Possessions: Drow gear (chainmail +2, buckler +1, longsword +2, dagger +1)</p><p> Possessions: 7,200 gp in gear.</p><p> Cleric Domains: Drow (Free lightning reflexes feat), Evil (evil spells at +1 level/DC)</p><p> Cleric Spells: (4/3+1/2+1.) 0th - ; 1st - Cure Light Wounds, Doom, Endure Elements, Protection from Good*; 2nd - Clairvoyance / Clairaudience*, Cure Moderate Wounds, Endurance. DC = 13 + Spell level. * = Domain spell.</p><p> Templar Spells: (2/2/1) 1st - Shield of Faith, Entropic Shield; 2nd - Bull’s Strength, Hold Person; 3rd - Magic Vestment.</p></blockquote><p></p>
[QUOTE="Psion, post: 1201847, member: 172"] [b]Drow Templars[/b] Lots of mages so far, but what about the classic wicked drow priestess? Well we have them... sort of. When I make "standardized npc types", I tend to churn them out in 3 level increments (3/6/9/12/15/18). Of course, I only stat out full NPCs that I think I might use. The technique of making stock NPCs has proven useful, for here are the templars (from Defenders of the Faith) that I made for the last foray into the underdark, and I am able to reuse them here. The ones I have written up range from 6th to 12th level, which should be good enough for general NPCs in this adventure as well. Their "mettle" ability should prove amusing if the party sorcerer happens to use horrid wilting -- it would be amusing to see the drow swordmaidens shrug it off like it was nothing. ;) Drow Templar (6th) Valalia, female elf (drow) Clr2/Ftr4: CR 7; Size M (4 ft., 10 in. tall); HD 2d8+2 + 4d10+4; hp 49; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 12 (+2 Dex); Attack +6 (+5 Base, +1 Str) melee, or +7 (+5 Base, +2 Dex) ranged; SV Fort +8 (+7 Base, +1 Con), Ref +3 (+1 Base, +2 Dex), Will +7 (+4 Base, +1 Wis, +2 Iron will); AL LE; Str 13, Dex 14, Con 12, Int 14, Wis 13, Cha 16. Languages Spoken: Common, Elven, Gnoll, Orc, Undercommon. Skills and feats: Climb +7, Concentration +6, Handle animal +9, Heal +6, Hide +2, Jump +7, Knowledge (arcana) +7, Knowledge (religion) +7, Listen +3, Move silently +2, Search +4, Spellcraft +7, Spot +3, Swim +3; Cleave, Dodge, Endurance, Improved initiative, Power attack, Weapon Focus (Dagger). Possessions: 5,600 gp in gear. Cleric Domains: Death (instantly slay creature with less than 3d6 HP with a touch attack), Evil (cast evil spells at +1 caster level) Cleric Spells Prepared (4/3+1/2+1): 0 - Cure minor wounds, guidance, read magic, resistance; 1st - bane, cure light wounds, endure elements, protection from good*; 2nd - bull’s strength, cure moderate wounds, death knell*. Drow Templar (9th) Antisial, female elf (drow) Clr3/Ftr4/Tmp2: CR 10; Size M (4 ft., 11 in. tall); HD 1d8+2 + 3d8+6 + 4d10+8 + 2d10+4; hp 89; Init +2 (+2 Dex); Spd 30 ft.; AC 21 (+9 Armor, +2 Dex); Attack +10/+5 (+8 Base, +2 Str, -2 two weapon, +2 magic) longsword melee (1d8+4 19-20/x2) and +8 (+8 base, +2 Str, +1 focus, -2 two weapon, -1 buckler) dagger (1d4+2, 19-20/x2), or +10/+5 (+8 Base, +2 Dex) ranged; SA: Spell like abilities, smite; SQ: DR 1/-, drow qualities, darkvision 120', light blindness; SR 20; SV Fort +12 (+10 Base, +2 Con), Ref +4 (+2 Base, +2 Dex), Will +9 (+7 Base, +2 Wis); AL NE; Str 14, Dex 15, Con 14, Int 14, Wis 15, Cha 15. Languages Spoken: Common, Draconic, Elven, Sylvan, Undercommon. Skills and feats: Climb +10 (+8 Rank, +2 Str), Concentration +10 (+8 Rank, +2 Con), Craft +8 (+6 Rank, +2 Int), Heal +8 (+6 Rank, +2 Wis), Hide +2 (+2 Dex), Jump +10 (+8 Rank, +2 Str), Knowledge (Religion) +12 (+10 Rank, +2 Int), Listen +4 (+2 Wis, +2 Racial), Move silently +2 (+2 Dex), Search +4 (+2 Int, +2 Racial), Scry +6 (+4 Rank, +2 Int), Spellcraft +10 (+6 Rank, +2 Int), Spot +4 (+2 Wis, +2 Racial), Swim +6 (+4 Rank, +2 Str); Ambidexterity, Blind-fight, Combat casting, Endurance, Power attack, Two-weapon Fighting, Weapon Focus (Dagger). (Revise – Too many skill points.) Mettle (Ex): If the templar makes a successful will or fortitude save that would normally reduce the effect of a spell, they take no effect instead. Smite (Su): +2 attack and damage bonus to one attack 1/day. Damage Reduction (Ex): DR 1/- Spell Like Abilities (Sp): 1/day-dancing lights, darkness, and faerie fire. These abilities are as the spells cast by a sorcerer of the drow's character level. Resistances: Immune to sleep, +2 to all will saves against spells and spell like abilities. Possessions: Drow gear (chainmail +2, buckler +1, longsword +2, dagger +1) Cleric Domains: Death (instantly slay creature with less than 3d6 HP with a touch attack), Evil (cast evil spells at +1 caster level) Cleric Spells Prepared (4/3+1/2+1): 0 - Cure minor wounds, guidance, read magic, resistance; 1st - bane, cure light wounds, endure elements, protection from good*; 2nd - cure moderate wounds, death knell*, endurance. * - domain spell. Templar Spells Prepared (2/1): 1st - shield of faith, entropic shield; 2nd - bull’s strength. Drow Templar (12th) Felothe, female elf (drow) Clr3/Ftr4/Tmp5: CR 13; Size M (4 ft., 7 in. tall); HD 1d8+1 + 3d8+3 + 4d10+4 +5d10+5; hp 86; Init +2 (+2 Dex); Spd 30 ft.; AC 23 (+2 Dex, +3 Enhancement, +8 Armor); Attack +14/+9/+4 (+11 Base, +3 Str) melee, or +13/+8/+3 (+11 Base, +2 Dex) ranged; SA: spells, spell like abilities, smite; SQ: SR 23, drow traits; SV Fort +12 (+11 Base, +1 Con), Ref +6 (+3 Base, +1 Dex, +2 Lightning Reflexes), Will +11 (+8 Base, +3 Wis); AL NE; Str 16, Dex 14, Con 12, Int 14, Wis 17, Cha 13. Languages Spoken: Common, Elven, Undercommon. Skills and feats: Climb +10 (+7Rank, +3 Str), Concentration +10 (+9 Rank, +1 Con), Craft +9 (+7 Rank, +2 Int), Heal +9 (+6 Rank, +3 Wis), Hide +1 (+1 Dex), Jump +12 (+9 Rank, +3 Str), Knowledge (arcana) +6 (+4 Rank, +2 Int), Knowledge (religion) +13 (+11 Rank, +2 Int), Listen +7 (+3 Wis, +2 Racial, +2 Alertness), Move silently +2 (+2 Dex), Spellcraft +6 (+4 Rank, +2 Wis), Search +4 (+2 Racial, +2 Int), Spot +7 (+3 Wis, +2 Racial, +2 Alertness), Swim +7 (+4 Rank, +3 Str); Alertness, Ambidexterity, Dodge, [Lightning Reflexes], Endurance, Power attack, Scribe scroll, Still spell, Two-weapon fighting, Weapon Focus (dagger), [Weapon Specialization (Dagger)] (review feats) Mettle (Ex): If the templar makes a successful will or fortitude save that would normally reduce the effect of a spell, they take no effect instead. Smite (Su): +5 attack and damage bonus to one attack 1/day. Damage Reduction (Ex): DR 1/- Spell Like Abilities (Sp): 1/day-dancing lights, darkness, and faerie fire. These abilities are as the spells cast by a sorcerer of the drow's character level. Resistances: Immune to sleep, +2 to all will saves against spells and spell like abilities. Possessions: Drow gear (chainmail +2, buckler +1, longsword +2, dagger +1) Possessions: 7,200 gp in gear. Cleric Domains: Drow (Free lightning reflexes feat), Evil (evil spells at +1 level/DC) Cleric Spells: (4/3+1/2+1.) 0th - ; 1st - Cure Light Wounds, Doom, Endure Elements, Protection from Good*; 2nd - Clairvoyance / Clairaudience*, Cure Moderate Wounds, Endurance. DC = 13 + Spell level. * = Domain spell. Templar Spells: (2/2/1) 1st - Shield of Faith, Entropic Shield; 2nd - Bull’s Strength, Hold Person; 3rd - Magic Vestment. [/QUOTE]
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