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Psion's Drow (and other) Villainy thread
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<blockquote data-quote="Psion" data-source="post: 1238381" data-attributes="member: 172"><p>Cool, thanks and I am glad it's been useful. That's sort of the point of the Rogues Gallery forum, isn't it.</p><p></p><p><strong>Mini-story-hour update</strong></p><p></p><p>Last session, they investigated more of the building and faced off against Himoust (guarded by his cadre of 10th level lizardfolk abberation fighters - I just used stock fighter stats and gave them energy and spell resistance and made them abberations for any applicable spell effects) and the Eternal Confessor (guarded by 12th level templars.)</p><p></p><p>Himoust managed to win initiative and get his "The Road Less Travelled spell off (the caster has two selves and can choose where to be from count to count). </p><p></p><p>Horrid wilting wasn't quite so effective this time, though it did thin out some lizardfolk.</p><p></p><p>Himoust was a hassle for the party, but once they noticed the effects of the spell, the Trent and Cora coordinated their attacks. Himoust had to choose which attacks to suffer through. He chose poorly. Cora may look less intimidating than a legendary bear, but her adamantine claws tore right through his stoneskin. Once that happened, it was all over.</p><p></p><p>The Eternal Confessor was the last one standing, and was a considerable problem for the party. The only one doing any damage was the psychic warrior, so she mazed him. After that, nobody could approach through the antilife shell she put up. The sorcerer almost cast a disintigrate before dispelling, but thought better of it. Too bad, she had a spell turning up. After the spell turning went down, the sorcerer disintigrated two turns in a row and was successful with the second one.</p><p></p><p></p><p>Not sure where I am going this week, but it may be adapting City of the Spider Queen part 3&4, adapted to my game. You may see some adaptations here to make the creatures able to stand up to (now) 21st level characters.</p></blockquote><p></p>
[QUOTE="Psion, post: 1238381, member: 172"] Cool, thanks and I am glad it's been useful. That's sort of the point of the Rogues Gallery forum, isn't it. [b]Mini-story-hour update[/b] Last session, they investigated more of the building and faced off against Himoust (guarded by his cadre of 10th level lizardfolk abberation fighters - I just used stock fighter stats and gave them energy and spell resistance and made them abberations for any applicable spell effects) and the Eternal Confessor (guarded by 12th level templars.) Himoust managed to win initiative and get his "The Road Less Travelled spell off (the caster has two selves and can choose where to be from count to count). Horrid wilting wasn't quite so effective this time, though it did thin out some lizardfolk. Himoust was a hassle for the party, but once they noticed the effects of the spell, the Trent and Cora coordinated their attacks. Himoust had to choose which attacks to suffer through. He chose poorly. Cora may look less intimidating than a legendary bear, but her adamantine claws tore right through his stoneskin. Once that happened, it was all over. The Eternal Confessor was the last one standing, and was a considerable problem for the party. The only one doing any damage was the psychic warrior, so she mazed him. After that, nobody could approach through the antilife shell she put up. The sorcerer almost cast a disintigrate before dispelling, but thought better of it. Too bad, she had a spell turning up. After the spell turning went down, the sorcerer disintigrated two turns in a row and was successful with the second one. Not sure where I am going this week, but it may be adapting City of the Spider Queen part 3&4, adapted to my game. You may see some adaptations here to make the creatures able to stand up to (now) 21st level characters. [/QUOTE]
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