Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Meta - Forums About Forums
Archive-threads
Psion's game day plots
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 108497" data-attributes="member: 172"><p>Okay. Game day is this weekend, and I have to pull it all together.</p><p></p><p>I haven't done much work on it since last time I worked on this thread, but as of last Friday, the situation is this:</p><p></p><p>Most of the stuff I talked about in the last thread has happened. The party learned that Drakar was up to something, and was grabbing war machines from another world. They tromped into the ley line nexus and found a Drakarian camp stationed outside the obelisk that contains the gate. The defeated the Drakarian guards, and where able to get some information from the freed prisoners and the freed ghost guardian of the obelisk. They find that one of the three people who have the keys to the gate has been dominated by Drakar somehow, and they went through the gate looking for something. They also notice three stone spheres stacked on the local side of the gate.</p><p></p><p>The party decided to pursue them. On the other side of the gate was an ancient elven city entombed in a sheet of ice. They defeated the guards an a fiendish minion of the Drakarian's dark deity. They explored the ancient elven city and:</p><ul> <li data-xf-list-type="ul">found reference to artifacts in the city</li> <li data-xf-list-type="ul">found an ancient vault with soul magic designed to defend the city</li> <li data-xf-list-type="ul">the city is infested by demons; they fight a few</li> <li data-xf-list-type="ul">a ghost of a Dark Minstrel who saw the city fall wreaks havoc. He possesses the body of one party member and activates a soul magic (see BoEM II) spell that gets rid of the demons (good) and shuts the gate back to their homeworld (bad). They defeat the ghost, but he will probably return.</li> <li data-xf-list-type="ul">by means of a divinatory soul magic spell, the party uncovers a few facts, like the fact that the stone spheres that they discovered were eggs for lithomorphs, living floating mountains. This scares them. They also discover that the next nearest gate is in the hold of dwarves to the south (these are the psionic dwarves I discuss in the above linked thread.)</li> <li data-xf-list-type="ul">They discover a floating skyship under Drakar's control but manned by creatures called Asherake (see Bastion press' minions'; they are basically brutal flying slavers). They defeat the remaining Drakarians and asherake, and find a scroll protected by warding magic, and free some slaves that can pilot the ship and provide them with information.</li> </ul><p></p><p>That was last time. The scroll will be sort of a situation report that will provide major clues to what drakar is up to. I wrote this up earlier totally ad hoc and I am using it as the basis for my plans for the campaign day.</p><p></p><p>The scroll contains hints to the following facts.</p><ul> <li data-xf-list-type="ul">The drakarians have excavated what they call the "Floating Mountains" (the lithomorphs) and have established a base on one of them. <strong><em>(Adventure idea 1: The party confronts the Drakarian base to get more information and/or eliminate the threat)</em></strong></li> <li data-xf-list-type="ul">The supply of available war machines in the floating mountains is exhausted, but the report indicates that their research indicates more can be found out a place called the City of the Golem. The city of the golem is currently under the control of a Lich Kobold Sorcerer. (City of Golems/Kobold lich idea taken from bastion press' Villains.) <em><strong>(Adventure idea 2: The party goes to the city of golems to get their own warships or stop the Drakarians from doing so.)</strong></em></li> <li data-xf-list-type="ul">The Drakarians are after even more powerful creatures, Kaiju per the recent dragon. Their plans for controlling the Kaiju involve tracking down ancient demons and wresting a secret procedure they used during the chaos wars to dominate Kaiju from them by infusing the creature with demon blood. The demons primary stronghold and leader was destroyed in the war, but three demon lords remain in a place called the pit of souls. Drakar is travelling there to get the procedure. <strong><em>(Adventure Idea 3: Go to the pit of souls and stop Drakar from either freeing the demons or getting their secrets.)</em></strong></li> <li data-xf-list-type="ul">The explorations on the floating mountains uncover a mage that is experimenting with machines. The letter indicates that the psion inquisitor was able to dominate the mage and that he has mastered a technique that will allow drakar to create half machines that can be bent to their will; the inquisitor beleives that this technique is generally useful, but it may be possible to apply the procedure to a kaiju if the demon blood technique does not work. <em><strong>(Adventure Idea 4: The party goes through a tweaked version of Kambranex's Machinations in Dungeon #91)</strong></em></li> <li data-xf-list-type="ul">The Drakarians know that the gate in the ancient elven city is too small to accomodate the Kaiju. They mention two other gates, one guarded by the psionic dwarves, and another one left anonymous, which is actually at the site of some of the PCs anscestor's kingdom, and is a path through the plane of shadow. <em><strong>(Adventure Idea [*]Join forces with the Dwarves to repel the Drakarians)(Adventure Idea 6: Uncover the secret of the other gate to make it back to their home world, and in the process they may uncover some ancient history of their own world that will segue into the next adventure.)</strong></em></li> </ul><p></p><p>I'll put up the letter as I found it. Those are the basic ideas; I am looking for some ways to flesh this all out before Friday. PLEASE HELP ME!</p></blockquote><p></p>
[QUOTE="Psion, post: 108497, member: 172"] Okay. Game day is this weekend, and I have to pull it all together. I haven't done much work on it since last time I worked on this thread, but as of last Friday, the situation is this: Most of the stuff I talked about in the last thread has happened. The party learned that Drakar was up to something, and was grabbing war machines from another world. They tromped into the ley line nexus and found a Drakarian camp stationed outside the obelisk that contains the gate. The defeated the Drakarian guards, and where able to get some information from the freed prisoners and the freed ghost guardian of the obelisk. They find that one of the three people who have the keys to the gate has been dominated by Drakar somehow, and they went through the gate looking for something. They also notice three stone spheres stacked on the local side of the gate. The party decided to pursue them. On the other side of the gate was an ancient elven city entombed in a sheet of ice. They defeated the guards an a fiendish minion of the Drakarian's dark deity. They explored the ancient elven city and: [list] [*]found reference to artifacts in the city [*]found an ancient vault with soul magic designed to defend the city [*]the city is infested by demons; they fight a few [*]a ghost of a Dark Minstrel who saw the city fall wreaks havoc. He possesses the body of one party member and activates a soul magic (see BoEM II) spell that gets rid of the demons (good) and shuts the gate back to their homeworld (bad). They defeat the ghost, but he will probably return. [*]by means of a divinatory soul magic spell, the party uncovers a few facts, like the fact that the stone spheres that they discovered were eggs for lithomorphs, living floating mountains. This scares them. They also discover that the next nearest gate is in the hold of dwarves to the south (these are the psionic dwarves I discuss in the above linked thread.) [*]They discover a floating skyship under Drakar's control but manned by creatures called Asherake (see Bastion press' minions'; they are basically brutal flying slavers). They defeat the remaining Drakarians and asherake, and find a scroll protected by warding magic, and free some slaves that can pilot the ship and provide them with information. [/list] That was last time. The scroll will be sort of a situation report that will provide major clues to what drakar is up to. I wrote this up earlier totally ad hoc and I am using it as the basis for my plans for the campaign day. The scroll contains hints to the following facts. [list] [*]The drakarians have excavated what they call the "Floating Mountains" (the lithomorphs) and have established a base on one of them. [b][i](Adventure idea 1: The party confronts the Drakarian base to get more information and/or eliminate the threat)[/i][/b] [*]The supply of available war machines in the floating mountains is exhausted, but the report indicates that their research indicates more can be found out a place called the City of the Golem. The city of the golem is currently under the control of a Lich Kobold Sorcerer. (City of Golems/Kobold lich idea taken from bastion press' Villains.) [i][b](Adventure idea 2: The party goes to the city of golems to get their own warships or stop the Drakarians from doing so.)[/b][/i][b][/b] [*]The Drakarians are after even more powerful creatures, Kaiju per the recent dragon. Their plans for controlling the Kaiju involve tracking down ancient demons and wresting a secret procedure they used during the chaos wars to dominate Kaiju from them by infusing the creature with demon blood. The demons primary stronghold and leader was destroyed in the war, but three demon lords remain in a place called the pit of souls. Drakar is travelling there to get the procedure. [b][i](Adventure Idea 3: Go to the pit of souls and stop Drakar from either freeing the demons or getting their secrets.)[/i][/b] [*]The explorations on the floating mountains uncover a mage that is experimenting with machines. The letter indicates that the psion inquisitor was able to dominate the mage and that he has mastered a technique that will allow drakar to create half machines that can be bent to their will; the inquisitor beleives that this technique is generally useful, but it may be possible to apply the procedure to a kaiju if the demon blood technique does not work. [i][b](Adventure Idea 4: The party goes through a tweaked version of Kambranex's Machinations in Dungeon #91)[/b][/i][b][/b] [*]The Drakarians know that the gate in the ancient elven city is too small to accomodate the Kaiju. They mention two other gates, one guarded by the psionic dwarves, and another one left anonymous, which is actually at the site of some of the PCs anscestor's kingdom, and is a path through the plane of shadow. [i][b](Adventure Idea [*]Join forces with the Dwarves to repel the Drakarians)(Adventure Idea 6: Uncover the secret of the other gate to make it back to their home world, and in the process they may uncover some ancient history of their own world that will segue into the next adventure.)[/b][/i] [/list] I'll put up the letter as I found it. Those are the basic ideas; I am looking for some ways to flesh this all out before Friday. PLEASE HELP ME! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Meta - Forums About Forums
Archive-threads
Psion's game day plots
Top