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Psion's game day plots
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<blockquote data-quote="Psion" data-source="post: 73518" data-attributes="member: 172"><p><em>If you are in my Trinalia campaign run in southern Maryland, SHOO! There are MAJOR spoilers hereafter and you WILL ruin several surprises for yourself.</em></p><p></p><p>Okay, this thread is a spin off of the thread in the general forum:</p><p></p><p><a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=5133" target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=5133</a></p><p></p><p>Basically, my players are trying to plan an extended weekend of gaming, and I would like to plan ahead and make it special.</p><p></p><p>Right now, my campaign is at a juncture where the players have been bombarded with lots of recent events that can lead them in a number of different directions. A recent battle that did not go well for the players had the following results:</p><p></p><ul> <li data-xf-list-type="ul">Prince Greyhawk, the exiled elven prince that some of the PCs call leige, has been kidnapped; he teleported out of the battle, only to have the teleport intercepted by a psion with <em>redirect teleport</em>. Drakar (see below) was responsible for this, but ultimately the prince will end up in the hands of Lerendia, the nation that he was exiled from. The psion-autocrats of Lerendia overthrew the royal family in a bloody coup. Lerendia is allied with Drakar, and made a bargain with them to capture Prince Greyhawk while he was meeting with the King they intended to assassinate.</li> <li data-xf-list-type="ul">King Isiana Thindara, the last righteous ruler of the Suertrea bloodline, was permanently slain. The Suertrea bloodline is said, by prophecy, to be that which will always hold sway over the Aborian people (a human culture). This bodes ill, as the only two remaining members of the Suertrea bloodline are members of the Drakarian imperial family.</li> <li data-xf-list-type="ul">The PCs faced a beholder construct (beholder with magical construct template from BoEM applied). Little do they know at this point that this beholder construct comes from another world, one which the local culture originally came from. The people fled through a gate to the current world 1000 years ago when there was a "magical apocolyptic war" (called the Chaos War) on the old world. Two of the PCs have the keys to enter this old gate (in the form of magical tatoos, hence the keys are not transferable... well they are, but that is a long story...); a third NPC also had a key to this gate. This NPC WAS friendly to the PCs, but she got <em>mind seeded</em> by an evil psion and now works for Drakar, my resident opressive evil empire. They mounted expiditions to the old world to recover artifacts of the Chaos Wars. This problem will continue to mount until the players decide to do something about it, as they are the only ones that can.</li> </ul><p></p><p></p><p>Now, with the current setup, the players are forced to decide which path they will go down... this will probably be spelled out for them in a prophecy by a prophetess they have just saved.</p><p></p><ul> <li data-xf-list-type="ul"><em>Continue pursuing their old nemesi, the Arcane Alliance</em> - The party's major villain to this point has been the Arcane Alliance, a cabal of wizards bent on establishing wizards as an upper class. I want to taper off this plotline for a while as I refocus the campaign more on Drakar and their foibles. However, one of the hurdles I mentioned I might set the party up to acheive during the game weekend is the opportunity to eliminate an old nemesis. Their most hated nemesis is a female summoner named Galea, so I may have to work up a chance for them to cross paths.</li> <li data-xf-list-type="ul"><em>Free Prince Greyhawk</em> - This will be priority number one for some of the players, thoug in reality the next too goals are really more important for the state of the world. I had planned on having the players set of a revolution that will will start the fall of the Autocracy in Lerendia and eventually restore Prince Greyhawk to his throne. Two of the PCs in a Bloodguard in service of Prince Greyhawk, and one of them was an orphan that did not now his parents, who remain mysterious to him. I had been thinking on making one or both of his parents a member of an order that made the ultimate sacrifice to save the Greyhawk family and maintain the fight against autocrats, but over the years, he has been slowly twisted towards evil.</li> <li data-xf-list-type="ul"><em>Deal with the war machines</em> - The war machines are going to be a big problem for the PCs' homeland... and all free races, really. They will have to deal with it. This will involve them travelling back through the gate to the world that Drakar is getting these things from and stop them somehow. I am a little fuzzy on this one, and would like to leave several options open to the players. The old world is just recovering from the war that happened a thousand years ago, and the ice age it caused is slowly coming to an end.</li> <li data-xf-list-type="ul"><em>Find a solution to the problem triggered by the King's Death</em> This is going to be a doozy. The king is dead; this mean in the mind of many that Drakar will win their fight... and it certainly looks that way considering the above. However, someone will suggest a solution. The previous good regent, Ariel, was rumored to have obtained immortality. However, she was last seen when she forced the avatar of Idan (Drakar's deity) through a gate and closed it behind her. Many presumed her dead. However, someone will unearth a clue that will reveal that she indeed acheive her quest for immortality, and she may yet live. If she can be found, this will give new hope to the people. The players will have to retrace the steps of her quest for immortality, and face some hazards along the way. They will eventually be drawn into my campaign's orient, and learn that she has become immortal through internal alchemy, and that after being slain, she will rise again. However, her new form will have to awaken, something that will not happen for the first 16 years or so of her new life. However, once that happens she will have all of her memory and power back. And the timing is just about right, the party will so realize that the Queen's reincarnated form is someone they already know...</li> </ul><p></p><p>Now this has loads of possibilities, and what it seems like will happen is that they will start with 2, get deflected to 3, then to 4, and then resolve 4 and work their way back down the chain.</p><p></p><p>Where they will be in a month (when this game is likely to happen) I don't know... but I'll probably have a better idea after next week. However, what I am looking for now is ideas for activities highlighted in the other thread appropriate for a major turning point game day.</p><p></p><p>Any thoughts?</p></blockquote><p></p>
[QUOTE="Psion, post: 73518, member: 172"] [i]If you are in my Trinalia campaign run in southern Maryland, SHOO! There are MAJOR spoilers hereafter and you WILL ruin several surprises for yourself.[/i] Okay, this thread is a spin off of the thread in the general forum: [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=5133[/url] Basically, my players are trying to plan an extended weekend of gaming, and I would like to plan ahead and make it special. Right now, my campaign is at a juncture where the players have been bombarded with lots of recent events that can lead them in a number of different directions. A recent battle that did not go well for the players had the following results: [list] [*]Prince Greyhawk, the exiled elven prince that some of the PCs call leige, has been kidnapped; he teleported out of the battle, only to have the teleport intercepted by a psion with [i]redirect teleport[/i]. Drakar (see below) was responsible for this, but ultimately the prince will end up in the hands of Lerendia, the nation that he was exiled from. The psion-autocrats of Lerendia overthrew the royal family in a bloody coup. Lerendia is allied with Drakar, and made a bargain with them to capture Prince Greyhawk while he was meeting with the King they intended to assassinate. [*]King Isiana Thindara, the last righteous ruler of the Suertrea bloodline, was permanently slain. The Suertrea bloodline is said, by prophecy, to be that which will always hold sway over the Aborian people (a human culture). This bodes ill, as the only two remaining members of the Suertrea bloodline are members of the Drakarian imperial family. [*]The PCs faced a beholder construct (beholder with magical construct template from BoEM applied). Little do they know at this point that this beholder construct comes from another world, one which the local culture originally came from. The people fled through a gate to the current world 1000 years ago when there was a "magical apocolyptic war" (called the Chaos War) on the old world. Two of the PCs have the keys to enter this old gate (in the form of magical tatoos, hence the keys are not transferable... well they are, but that is a long story...); a third NPC also had a key to this gate. This NPC WAS friendly to the PCs, but she got [i]mind seeded[/i] by an evil psion and now works for Drakar, my resident opressive evil empire. They mounted expiditions to the old world to recover artifacts of the Chaos Wars. This problem will continue to mount until the players decide to do something about it, as they are the only ones that can. [/list] Now, with the current setup, the players are forced to decide which path they will go down... this will probably be spelled out for them in a prophecy by a prophetess they have just saved. [list] [*][i]Continue pursuing their old nemesi, the Arcane Alliance[/i] - The party's major villain to this point has been the Arcane Alliance, a cabal of wizards bent on establishing wizards as an upper class. I want to taper off this plotline for a while as I refocus the campaign more on Drakar and their foibles. However, one of the hurdles I mentioned I might set the party up to acheive during the game weekend is the opportunity to eliminate an old nemesis. Their most hated nemesis is a female summoner named Galea, so I may have to work up a chance for them to cross paths. [*][i]Free Prince Greyhawk[/i] - This will be priority number one for some of the players, thoug in reality the next too goals are really more important for the state of the world. I had planned on having the players set of a revolution that will will start the fall of the Autocracy in Lerendia and eventually restore Prince Greyhawk to his throne. Two of the PCs in a Bloodguard in service of Prince Greyhawk, and one of them was an orphan that did not now his parents, who remain mysterious to him. I had been thinking on making one or both of his parents a member of an order that made the ultimate sacrifice to save the Greyhawk family and maintain the fight against autocrats, but over the years, he has been slowly twisted towards evil. [*][i]Deal with the war machines[/i] - The war machines are going to be a big problem for the PCs' homeland... and all free races, really. They will have to deal with it. This will involve them travelling back through the gate to the world that Drakar is getting these things from and stop them somehow. I am a little fuzzy on this one, and would like to leave several options open to the players. The old world is just recovering from the war that happened a thousand years ago, and the ice age it caused is slowly coming to an end. [*][i]Find a solution to the problem triggered by the King's Death[/i] This is going to be a doozy. The king is dead; this mean in the mind of many that Drakar will win their fight... and it certainly looks that way considering the above. However, someone will suggest a solution. The previous good regent, Ariel, was rumored to have obtained immortality. However, she was last seen when she forced the avatar of Idan (Drakar's deity) through a gate and closed it behind her. Many presumed her dead. However, someone will unearth a clue that will reveal that she indeed acheive her quest for immortality, and she may yet live. If she can be found, this will give new hope to the people. The players will have to retrace the steps of her quest for immortality, and face some hazards along the way. They will eventually be drawn into my campaign's orient, and learn that she has become immortal through internal alchemy, and that after being slain, she will rise again. However, her new form will have to awaken, something that will not happen for the first 16 years or so of her new life. However, once that happens she will have all of her memory and power back. And the timing is just about right, the party will so realize that the Queen's reincarnated form is someone they already know... [/list] Now this has loads of possibilities, and what it seems like will happen is that they will start with 2, get deflected to 3, then to 4, and then resolve 4 and work their way back down the chain. Where they will be in a month (when this game is likely to happen) I don't know... but I'll probably have a better idea after next week. However, what I am looking for now is ideas for activities highlighted in the other thread appropriate for a major turning point game day. Any thoughts? [/QUOTE]
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