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Psion's Ice Age kitbash world - need input!
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<blockquote data-quote="Schmoe" data-source="post: 79417" data-attributes="member: 913"><p>The civilizations around the thawed areas may be fairly normal or typical civilizations - 1000 years is a lot of time to recover - but the ruins of the old civilizations and the chaos weapons will likely be a significant factor. Looking at what you have, it could be that the orogs (or another race) thrived in the ruined cities covered by miles of ice. As the ice melts, it slowly exposes new groups of these humanoids who have had a thousand years to master whatever magics were left behind. These civilizations could be so powerful that when a new one appears from beneath the glaciers, it poses a significant threat to the other races and necessitates alliances and intrigues that may not otherwise form.</p><p></p><p>Also, perhaps the chaos wars decimated magic (arcane) in general. With magic all but gone, the civilizations developed psionics in their place. One of the reasons that the emerging societies pose such a large threat is because of their mastery of magic.</p><p></p><p>Giants, with their hearty constitution, would likely have survived the apocalypse fairly well and may have had an advantage in choosing where to settle after the wars. They might hold the choicest areas of land, with the other civilizations struggling to seize the land from them.</p><p></p><p>Ogres and goblins could form subservient relationships with the giants in order to benefit from the advantages of the territory.</p><p></p><p>Kobolds most likely would be warring with dwarves for control of the underground caverns.</p><p></p><p>Centaurs, with their hooved feet, would have either been forced to adapt to snow and ice or would have been forced to move to more temperate areas. If you follow the idea of giants holding the choicest territories, this puts them into direct conflict.</p><p></p><p>Thri-kreen work well as vermin enemies, as long as you give them an aesthetic facelift. Just change their coloration to white, add patches of white fur for a more exotic feel, and give them physical adaptations to move quickly on snow and ice. They could easily be the "barbarians of the north" that appear from the blowing snow to cause fear and death. Play up their communal intelligence and their "alien" outlook for the creep factor.</p><p></p><p>Don't know if that helps or not, but hopefully it gives you some ideas.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 79417, member: 913"] The civilizations around the thawed areas may be fairly normal or typical civilizations - 1000 years is a lot of time to recover - but the ruins of the old civilizations and the chaos weapons will likely be a significant factor. Looking at what you have, it could be that the orogs (or another race) thrived in the ruined cities covered by miles of ice. As the ice melts, it slowly exposes new groups of these humanoids who have had a thousand years to master whatever magics were left behind. These civilizations could be so powerful that when a new one appears from beneath the glaciers, it poses a significant threat to the other races and necessitates alliances and intrigues that may not otherwise form. Also, perhaps the chaos wars decimated magic (arcane) in general. With magic all but gone, the civilizations developed psionics in their place. One of the reasons that the emerging societies pose such a large threat is because of their mastery of magic. Giants, with their hearty constitution, would likely have survived the apocalypse fairly well and may have had an advantage in choosing where to settle after the wars. They might hold the choicest areas of land, with the other civilizations struggling to seize the land from them. Ogres and goblins could form subservient relationships with the giants in order to benefit from the advantages of the territory. Kobolds most likely would be warring with dwarves for control of the underground caverns. Centaurs, with their hooved feet, would have either been forced to adapt to snow and ice or would have been forced to move to more temperate areas. If you follow the idea of giants holding the choicest territories, this puts them into direct conflict. Thri-kreen work well as vermin enemies, as long as you give them an aesthetic facelift. Just change their coloration to white, add patches of white fur for a more exotic feel, and give them physical adaptations to move quickly on snow and ice. They could easily be the "barbarians of the north" that appear from the blowing snow to cause fear and death. Play up their communal intelligence and their "alien" outlook for the creep factor. Don't know if that helps or not, but hopefully it gives you some ideas. [/QUOTE]
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