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Psions, underpowered? Your experience?
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<blockquote data-quote="Zog" data-source="post: 232380" data-attributes="member: 5083"><p><strong>Psions need a few minor tweaks....</strong></p><p></p><p>They can be good. They basic problem is that at high levels, they are very powerful. And at low levels (<5) they are nigh helpless. </p><p></p><p>Step one: Get minimize the displays. No ringing bells sound in a 30 foot radius of anyone who is charmed. No ectoplasmic goo drifting through the air.</p><p></p><p>Step two: Shift the rate of powers learned up a step. ie - A level One psion starts with what is listed for a second level Psion - which is 2 abilities. That's right folks, give the poor psion Two Actual First level Abilties, just as the sorcerer gets. Doing this also handles the bizarre inbalance that appears every other level with bonus power points. (5 extra power points at level 5, but no 3rd level powers, which cost 5 pts, until level 6, when you do not get any extra points)</p><p></p><p>Step three: Consider multi-classing for one level. Fighter, rogue, barbarian, all handy. Since you can wear armor without any trouble, it helps. Rogue skill pounts, barbarian hit points, fighter feats - all useful and the easiest way to get armor.</p><p></p><p>I'm currently playing a Dwarf Savant5/Barb1 - He's got 60 hps, a decent base attack (especially when raging) and a solid AC. He is basically a combat character now - he's the party tank, because we lack a straight fighter. Not over-powered, but he is holding his own. A few more levels, and he'll have Displacement, polymorph self and stoneskin. At level 12, he'll have Displacement and stoneskin up 24 hours a day. Along with a boost to his strength, and the first 6 or 8 points of damage he takes will be subdual. All the time. With enough points left over to do some direct damage affects. And fly. Around this point, he will probably become ever so slightly unbalanced. </p><p></p><p>Note: my char was not made via the shift method. </p><p>Addendum - unable to persist stoneskin at level 12 - need to wait another three levels.</p></blockquote><p></p>
[QUOTE="Zog, post: 232380, member: 5083"] [b]Psions need a few minor tweaks....[/b] They can be good. They basic problem is that at high levels, they are very powerful. And at low levels (<5) they are nigh helpless. Step one: Get minimize the displays. No ringing bells sound in a 30 foot radius of anyone who is charmed. No ectoplasmic goo drifting through the air. Step two: Shift the rate of powers learned up a step. ie - A level One psion starts with what is listed for a second level Psion - which is 2 abilities. That's right folks, give the poor psion Two Actual First level Abilties, just as the sorcerer gets. Doing this also handles the bizarre inbalance that appears every other level with bonus power points. (5 extra power points at level 5, but no 3rd level powers, which cost 5 pts, until level 6, when you do not get any extra points) Step three: Consider multi-classing for one level. Fighter, rogue, barbarian, all handy. Since you can wear armor without any trouble, it helps. Rogue skill pounts, barbarian hit points, fighter feats - all useful and the easiest way to get armor. I'm currently playing a Dwarf Savant5/Barb1 - He's got 60 hps, a decent base attack (especially when raging) and a solid AC. He is basically a combat character now - he's the party tank, because we lack a straight fighter. Not over-powered, but he is holding his own. A few more levels, and he'll have Displacement, polymorph self and stoneskin. At level 12, he'll have Displacement and stoneskin up 24 hours a day. Along with a boost to his strength, and the first 6 or 8 points of damage he takes will be subdual. All the time. With enough points left over to do some direct damage affects. And fly. Around this point, he will probably become ever so slightly unbalanced. Note: my char was not made via the shift method. Addendum - unable to persist stoneskin at level 12 - need to wait another three levels. [/QUOTE]
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