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Psions, underpowered? Your experience?
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<blockquote data-quote="Zhure" data-source="post: 233790" data-attributes="member: 308"><p>You're correct, I meant Lesser Metaphysical Weapon. The advantage the psion has is it lasts 1 hr/level rather than 1 minute as the divine/arcane version does.</p><p></p><p>As pointed out earlier, anyone who plays a psion as a sorcerer will be disatisfied. They have their own unique play strategy, based on their specialty. Psions also blend well with non-casters. A half-orc Egoist/Barbarian wearing medium armor all buffed up by powers then Raging deals out huge amounts of melee damage; probably enough to make a fighter wince.</p><p></p><p>Egoists (Str) only seem like fighters when they are hanging out with wizards and sorcerers. Run them like a monk and they do ok. They have a bad BAB progression, but make it up by having access to a lot of long-duration buffing and some healing. Using Claws of the Vampire and Improved Biofeedback means you're healing back 4d8 hit points a round (2 hits @ 1d8 each, plus you heal the subdual AND real damage at the same time). </p><p></p><p>Savants (Con) are tough little buggers. Concentrate on rogue-type skills and powers and they can sub for a tough rogue. d4's for hit points isn't so great, but they always have good Con. They are also as close </p><p></p><p>Nomads (Dex) are also very rogue-like and serve as awesome scouts. Best AC's among the psions and also the best range weapon users. They make excellent archers.</p><p></p><p>Shapers (Int) the premier summoner in the D&D world, unless one uses PrCs. They can custom build a summoned construct (with a hefty pile of immunities, including to illusions) that isn't stopped by a magic circle. Incarnate is the bad-asterisk version of Permanency.</p><p></p><p>Seers (Wis) while the weakest of the psions, the Seer has some really key powers, like Emulate Power. </p><p></p><p>Telepaths (Cha) are among the most powerful of all "caster" classes. They get some powers at a better level than do sorcerers.</p></blockquote><p></p>
[QUOTE="Zhure, post: 233790, member: 308"] You're correct, I meant Lesser Metaphysical Weapon. The advantage the psion has is it lasts 1 hr/level rather than 1 minute as the divine/arcane version does. As pointed out earlier, anyone who plays a psion as a sorcerer will be disatisfied. They have their own unique play strategy, based on their specialty. Psions also blend well with non-casters. A half-orc Egoist/Barbarian wearing medium armor all buffed up by powers then Raging deals out huge amounts of melee damage; probably enough to make a fighter wince. Egoists (Str) only seem like fighters when they are hanging out with wizards and sorcerers. Run them like a monk and they do ok. They have a bad BAB progression, but make it up by having access to a lot of long-duration buffing and some healing. Using Claws of the Vampire and Improved Biofeedback means you're healing back 4d8 hit points a round (2 hits @ 1d8 each, plus you heal the subdual AND real damage at the same time). Savants (Con) are tough little buggers. Concentrate on rogue-type skills and powers and they can sub for a tough rogue. d4's for hit points isn't so great, but they always have good Con. They are also as close Nomads (Dex) are also very rogue-like and serve as awesome scouts. Best AC's among the psions and also the best range weapon users. They make excellent archers. Shapers (Int) the premier summoner in the D&D world, unless one uses PrCs. They can custom build a summoned construct (with a hefty pile of immunities, including to illusions) that isn't stopped by a magic circle. Incarnate is the bad-asterisk version of Permanency. Seers (Wis) while the weakest of the psions, the Seer has some really key powers, like Emulate Power. Telepaths (Cha) are among the most powerful of all "caster" classes. They get some powers at a better level than do sorcerers. [/QUOTE]
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Psions, underpowered? Your experience?
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