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*Pathfinder & Starfinder
Psions vs Sorcerers?
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<blockquote data-quote="Henry" data-source="post: 723403" data-attributes="member: 158"><p>I have played a Moon Elven Nomad (DEX-based Psion) in a campaign before, all the way to 6th level. For the last three levels, we used the If Thoughts Could Kill variant. However, for the first three levels...</p><p></p><p>I had some very useful features. First of all, the detect psionics and the Burst talents were supremely useful. I could move 10 feet extra when someone wasn't expecting me too, and it helped tremendously to escape melee combat when needed. My main assist was with a bow, and with enchanting my compatriots weapons.</p><p></p><p>One thing to look at with metaphysical weapon - its duration is one hour per level, not one minute per level as its counterpart. Furthermore, the Skate power is superbly useful if you want to be somewhere you shouldn't, and if you want to be a mobile archer. In our very first adventure, the skate power actually helped us. The party had to close a mine shaft to stop the escape of a released evil thing. The DM was expecting one of us to sacrifice ourselves to be in the shaft and knock the critical support beam, sealing the hero inside. Our solution? We took a 400 pound rock, greased it up with the skate spell, and sent it flying. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Our fighter made a pretty good "to hit" roll, and the rest fell into place.</p><p></p><p>Astral construct is a supremely useful spell, since you can create any type of creature you want. Need a servitor to kill your guard, and take their keys and unchain you? Need a flying servitor to cross the chasm and tie up the rope to the rope to the opposite side? Astral construct can do it all, baby - AND, you communicate with the creature by thought, not by speech.</p><p></p><p>The secret to playing a psion is similar to that of a bard, at low levels: serve as support staff to the other PC's. After you gain a few levels (get about 6th level), your role will shift more into loner, as you actually start to resemble a cleric more. You can heal wounds and ability damage, you can dispel enemy magics, you can fight offensively, and you can call up help as needed. </p><p></p><p>but to play them as a front-line artillery sorcerer type is one thing you simply cannot do.</p></blockquote><p></p>
[QUOTE="Henry, post: 723403, member: 158"] I have played a Moon Elven Nomad (DEX-based Psion) in a campaign before, all the way to 6th level. For the last three levels, we used the If Thoughts Could Kill variant. However, for the first three levels... I had some very useful features. First of all, the detect psionics and the Burst talents were supremely useful. I could move 10 feet extra when someone wasn't expecting me too, and it helped tremendously to escape melee combat when needed. My main assist was with a bow, and with enchanting my compatriots weapons. One thing to look at with metaphysical weapon - its duration is one hour per level, not one minute per level as its counterpart. Furthermore, the Skate power is superbly useful if you want to be somewhere you shouldn't, and if you want to be a mobile archer. In our very first adventure, the skate power actually helped us. The party had to close a mine shaft to stop the escape of a released evil thing. The DM was expecting one of us to sacrifice ourselves to be in the shaft and knock the critical support beam, sealing the hero inside. Our solution? We took a 400 pound rock, greased it up with the skate spell, and sent it flying. :D Our fighter made a pretty good "to hit" roll, and the rest fell into place. Astral construct is a supremely useful spell, since you can create any type of creature you want. Need a servitor to kill your guard, and take their keys and unchain you? Need a flying servitor to cross the chasm and tie up the rope to the rope to the opposite side? Astral construct can do it all, baby - AND, you communicate with the creature by thought, not by speech. The secret to playing a psion is similar to that of a bard, at low levels: serve as support staff to the other PC's. After you gain a few levels (get about 6th level), your role will shift more into loner, as you actually start to resemble a cleric more. You can heal wounds and ability damage, you can dispel enemy magics, you can fight offensively, and you can call up help as needed. but to play them as a front-line artillery sorcerer type is one thing you simply cannot do. [/QUOTE]
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