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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Psions vs Sorcerers?
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<blockquote data-quote="Spatzimaus" data-source="post: 723708" data-attributes="member: 3051"><p>Nah, what you REALLY need to do is remove the Wizard class. Wizards were always tough to balance correctly since they could always learn more spells just by spending money. And, it solves the age-old question of "how come the bad-guy NPC Wizard didn't leave a spellbook full of valuable spells?"</p><p>Besides, the problem isn't that Sorcerer is a bad idea; it's that those who want casting flexibility would take Psion, and those who want powerful attack spells would take Wizard. Their only remaining niche is in number of spells per day, and in most cases you're limited by the other casters in the group. They run out of spells, you're done for the day whether you have anything left or not.</p><p>But, drop Wizards, and now there's a niche again for Sorcerers. They become the pure artillery.</p><p></p><p>That leaves 4 pairs of magical classes, each having a "pure" and "hybrid" class.</p><p>Sorcerer and Bard, Psion and Psychic Warrior, Cleric and Paladin, Druid and Ranger.</p><p>(Change the Gnome favored class to Sorcerer and give them those three cantrips as known spells, with 2 cantrips per day if they don't have an arcane class. Change the Elf favored class to Psion, or maybe Druid if your campaign fits that better. There, you're good to go.)</p><p></p><p>The .pdf file Ravellion linked is all of the Mind's Eye articles up until the end of last year, along with a few other psionics-related articles. The stuff since then isn't that great, so it's no big loss to just use that document.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 723708, member: 3051"] Nah, what you REALLY need to do is remove the Wizard class. Wizards were always tough to balance correctly since they could always learn more spells just by spending money. And, it solves the age-old question of "how come the bad-guy NPC Wizard didn't leave a spellbook full of valuable spells?" Besides, the problem isn't that Sorcerer is a bad idea; it's that those who want casting flexibility would take Psion, and those who want powerful attack spells would take Wizard. Their only remaining niche is in number of spells per day, and in most cases you're limited by the other casters in the group. They run out of spells, you're done for the day whether you have anything left or not. But, drop Wizards, and now there's a niche again for Sorcerers. They become the pure artillery. That leaves 4 pairs of magical classes, each having a "pure" and "hybrid" class. Sorcerer and Bard, Psion and Psychic Warrior, Cleric and Paladin, Druid and Ranger. (Change the Gnome favored class to Sorcerer and give them those three cantrips as known spells, with 2 cantrips per day if they don't have an arcane class. Change the Elf favored class to Psion, or maybe Druid if your campaign fits that better. There, you're good to go.) The .pdf file Ravellion linked is all of the Mind's Eye articles up until the end of last year, along with a few other psionics-related articles. The stuff since then isn't that great, so it's no big loss to just use that document. [/QUOTE]
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Psions vs Sorcerers?
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