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PSS #29: The Devil We Know (Pt.1) - Shipyard Rats
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<blockquote data-quote="HolyMan" data-source="post: 5345948" data-attributes="member: 84167"><p><strong>End of Round 2</strong></p><p></p><p>Ingio moves around, trying to get an angle on the rat closest to him. The move is successful, the strike less so.</p><p> </p><p> </p><p><span style="color: #ff00ff">"And we'll deal with you, but first I think I'm sick of the other vermin in this place,"</span> the cleric says. He swings his morningstar in a circle above his head before bringing it down in an arc toward the human's rat minion. Apparently spending too much time bragging and not enough aiming, Baliere merely splinters the wood of the floor, coming nowhere near the rat.</p><p> </p><p>The rat before Kade gets in a quick bite through his leg armor and Kade retailates with a powerful blow that splits the beast in two. With a slight limp he hurries to help the others. Baliere deflects a blow from the large rat, but is not quick enough to bring his morningstar up to stop the evil robed man from hitting him a soild blow to the head with his glowing club. Baliere crumples like a marionette that just had all it's strings cut.</p><p> </p><p>Kronk seeing this loses focus on the rat before him and misses. But the half-orc gets his wits about him as the rat attacks and dodges the bite.</p><p> </p><p>[sblock=OOC]</p><p>For some reason I had the wrong hp listed for the dire rats above. I have corrected that here. Sorry about the attack to Baliere man is shillelagh evil at low lvls or what? I might have an Ogre druid just have to cast it next LPF game I run, talk about scary.</p><p> </p><p>Ok I'm am still new to PF but for Baliere you will need to make a Constitution check 1d20 + CON - 2 = DC 10 or lose one hp and have a -3 next round I think that is right. Death rules and dying in PF is tough at least a nat 20 is always successful and you don't die till you reach negative your CON score. </p><p> </p><p>ROUND 3 and watch out for the magical club [/sblock]</p><p> </p><p>[sblock=Combat]</p><p> </p><p>[code]</p><p>[U]Character AC HP In hand/Condition[/U]</p><p>Ingio 16 9 cestus/none</p><p>Baliere 17 [COLOR=red]-2[/COLOR] m.star/unconsious</p><p>Rat1 14 [COLOR=red]-9[/COLOR] na/dead</p><p>RatR: 14 [COLOR=orange]8[/COLOR] na/none</p><p>Kronk 16 10 g.axe/none</p><p>Kade 17 [COLOR=orange]11[/COLOR] g.sword/none</p><p>Rat2 14 5 na/none</p><p>Sage 13 [COLOR=orange]7[/COLOR] club/none [/code][/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5345948, member: 84167"] [b]End of Round 2[/b] Ingio moves around, trying to get an angle on the rat closest to him. The move is successful, the strike less so. [COLOR=#ff00ff]"And we'll deal with you, but first I think I'm sick of the other vermin in this place,"[/COLOR] the cleric says. He swings his morningstar in a circle above his head before bringing it down in an arc toward the human's rat minion. Apparently spending too much time bragging and not enough aiming, Baliere merely splinters the wood of the floor, coming nowhere near the rat. The rat before Kade gets in a quick bite through his leg armor and Kade retailates with a powerful blow that splits the beast in two. With a slight limp he hurries to help the others. Baliere deflects a blow from the large rat, but is not quick enough to bring his morningstar up to stop the evil robed man from hitting him a soild blow to the head with his glowing club. Baliere crumples like a marionette that just had all it's strings cut. Kronk seeing this loses focus on the rat before him and misses. But the half-orc gets his wits about him as the rat attacks and dodges the bite. [sblock=OOC] For some reason I had the wrong hp listed for the dire rats above. I have corrected that here. Sorry about the attack to Baliere man is shillelagh evil at low lvls or what? I might have an Ogre druid just have to cast it next LPF game I run, talk about scary. Ok I'm am still new to PF but for Baliere you will need to make a Constitution check 1d20 + CON - 2 = DC 10 or lose one hp and have a -3 next round I think that is right. Death rules and dying in PF is tough at least a nat 20 is always successful and you don't die till you reach negative your CON score. ROUND 3 and watch out for the magical club [/sblock] [sblock=Combat] [code] [U]Character AC HP In hand/Condition[/U] Ingio 16 9 cestus/none Baliere 17 [COLOR=red]-2[/COLOR] m.star/unconsious Rat1 14 [COLOR=red]-9[/COLOR] na/dead RatR: 14 [COLOR=orange]8[/COLOR] na/none Kronk 16 10 g.axe/none Kade 17 [COLOR=orange]11[/COLOR] g.sword/none Rat2 14 5 na/none Sage 13 [COLOR=orange]7[/COLOR] club/none [/code][/sblock] [/QUOTE]
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