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PSS #29: The Devil We Know (Pt.1) - Shipyard Rats
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<blockquote data-quote="HolyMan" data-source="post: 5474762" data-attributes="member: 84167"><p>The group watches the warehouse throughout the day and to their surprise no one comes or goes from the place. So either the person meeting Lucilia is already there or decided to stand her up.</p><p></p><p>The group takes and decides to investigate. They gain entry into the building and find it mostly empty until Baliere notices a little light coming up through the floor. A quick inspection and you all discover a hidden trap door.</p><p></p><p>Currently the group stands inside the empty warehouse standing above the trap door deciding exactly what they wish to do.</p><p></p><p>[sblock=OOC] Well a few reasons for the abrupt fast forward. The warehouse in question is only mentioned in one line of the module. So it isn't necessary to the adventure in any way. The module starts after the sailor fight with the group standing over the trap door. I'm sure they would want some kind of quick RP as they group sneaks in, but this is pbp that would not be quick (probably take another month). And finally it is late and none of you are rogues so I figured you wouldn't mind just getting in and getting set. You guys are up.[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5474762, member: 84167"] The group watches the warehouse throughout the day and to their surprise no one comes or goes from the place. So either the person meeting Lucilia is already there or decided to stand her up. The group takes and decides to investigate. They gain entry into the building and find it mostly empty until Baliere notices a little light coming up through the floor. A quick inspection and you all discover a hidden trap door. Currently the group stands inside the empty warehouse standing above the trap door deciding exactly what they wish to do. [sblock=OOC] Well a few reasons for the abrupt fast forward. The warehouse in question is only mentioned in one line of the module. So it isn't necessary to the adventure in any way. The module starts after the sailor fight with the group standing over the trap door. I'm sure they would want some kind of quick RP as they group sneaks in, but this is pbp that would not be quick (probably take another month). And finally it is late and none of you are rogues so I figured you wouldn't mind just getting in and getting set. You guys are up.[/sblock] [/QUOTE]
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