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Psychic and Psion in use: experiences?
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<blockquote data-quote="Evilhalfling" data-source="post: 1729919" data-attributes="member: 16991"><p>I ran a party of non psionic characters(8th and again at 9th) into a stronghold of blues - </p><p>10th level Telepath,</p><p>5th Seer/ 3rd Fighter </p><p>and 6, 4th lvl mixed telepaths & seers </p><p>plus peon goblins and a couple of Psionic wolves </p><p></p><p>The telepath really hurt the part in an arieal battle, dominating several and soaking up 140 hp damage (2 vigors), by the end he had 10 psp and was failing about with unaugmented dispells and 1 pt charm spells.</p><p> </p><p>the party then ran away and came back after gaining a level or 2 </p><p></p><p>The second time they fought the party had a magic circle, and made a couple of important saves, taking him down quickly. </p><p></p><p>The Seer was a archery specialist and did a fair amout of damage with 4d6 psionic shots, and energy retort. </p><p></p><p>The apprentices behaved perfectly, dishing out heavy punishment with energy stun (5' burst) through pinholes in a stone wall they ran themselves out of psp and got away clean. </p><p>The party fears psions and is nervous around blue goblins. The psions were great at dishing out huge damage and burning out - a player would have to husband points even more than a wizard, The leader with 110 psp spent 30 in prep - and only had 7 rounds of spells before running low and trying to escape.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1729919, member: 16991"] I ran a party of non psionic characters(8th and again at 9th) into a stronghold of blues - 10th level Telepath, 5th Seer/ 3rd Fighter and 6, 4th lvl mixed telepaths & seers plus peon goblins and a couple of Psionic wolves The telepath really hurt the part in an arieal battle, dominating several and soaking up 140 hp damage (2 vigors), by the end he had 10 psp and was failing about with unaugmented dispells and 1 pt charm spells. the party then ran away and came back after gaining a level or 2 The second time they fought the party had a magic circle, and made a couple of important saves, taking him down quickly. The Seer was a archery specialist and did a fair amout of damage with 4d6 psionic shots, and energy retort. The apprentices behaved perfectly, dishing out heavy punishment with energy stun (5' burst) through pinholes in a stone wall they ran themselves out of psp and got away clean. The party fears psions and is nervous around blue goblins. The psions were great at dishing out huge damage and burning out - a player would have to husband points even more than a wizard, The leader with 110 psp spent 30 in prep - and only had 7 rounds of spells before running low and trying to escape. [/QUOTE]
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Psychic and Psion in use: experiences?
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