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Psychic Assassin
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<blockquote data-quote="Bront" data-source="post: 2342613" data-attributes="member: 19696"><p>1. The power selection you have gives them more powers than a Psion. How the powers tweek is changed too.</p><p></p><p>2. Your PP progression is better up till 8th than a Psi-war, then worse after that, but not by much. You're talking 2 more PP at L1, and 25 less PP at level 20. Also the power list breakdown doesn't work as well now with now powers work (Thanks Nifft). I'd just use the Psi-war tables. Keep in mind, you are giving up the 8 bonus feats, and droping the HD by 1. You might be better off giving them their own custom power list because the Psi-war list is a bit more offensive than might be appropriate.</p><p></p><p>3. Let's go over what you have here.</p><p></p><p></p><p>I would suggest changing the name to Psionic Stalker or rogue or something like that, and droping the non-lawful. If you can be good, assassin is too much.</p><p></p><p>4 skill points per level may be better balanced if you want a lot of class abilities like you have.</p><p></p><p>Give the character a bonus psionic feat at first level, and push back the sneak attack to 2nd. Push Evasion back to 3rd (Uncanny dodge at 3rd is before the rogue gets it, not cool in general). Uncanny at 6th, improved uncanny at 10th, and improved evasion at 13th.</p><p></p><p>Not sure on the other powers. You could give him trap sense at 1st level. But you have to be carefull. As you have him built, he's significantly more powerful that a rogue. He should be about even with a rogue in power, so should have his abilities at later levels or different abilities.</p></blockquote><p></p>
[QUOTE="Bront, post: 2342613, member: 19696"] 1. The power selection you have gives them more powers than a Psion. How the powers tweek is changed too. 2. Your PP progression is better up till 8th than a Psi-war, then worse after that, but not by much. You're talking 2 more PP at L1, and 25 less PP at level 20. Also the power list breakdown doesn't work as well now with now powers work (Thanks Nifft). I'd just use the Psi-war tables. Keep in mind, you are giving up the 8 bonus feats, and droping the HD by 1. You might be better off giving them their own custom power list because the Psi-war list is a bit more offensive than might be appropriate. 3. Let's go over what you have here. I would suggest changing the name to Psionic Stalker or rogue or something like that, and droping the non-lawful. If you can be good, assassin is too much. 4 skill points per level may be better balanced if you want a lot of class abilities like you have. Give the character a bonus psionic feat at first level, and push back the sneak attack to 2nd. Push Evasion back to 3rd (Uncanny dodge at 3rd is before the rogue gets it, not cool in general). Uncanny at 6th, improved uncanny at 10th, and improved evasion at 13th. Not sure on the other powers. You could give him trap sense at 1st level. But you have to be carefull. As you have him built, he's significantly more powerful that a rogue. He should be about even with a rogue in power, so should have his abilities at later levels or different abilities. [/QUOTE]
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