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Psychic Aura: New Powers
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<blockquote data-quote="Nagual" data-source="post: 5882677" data-attributes="member: 96771"><p>I love the idea of the Divine Mind's <em>psychic aura</em> class feature. Here are a few ideas for powers which alter the <em>psychic aura</em> in various ways. Anyone interested in helping me develop these ideas into workable (and balanced) powers?</p><p></p><p><strong><em>Forceful Aura</em></strong></p><p>Ardent/Divine Mind</p><p>Visual, Material</p><p>Swift action (expend focus)*, otherwise Standard</p><p>Personal</p><p>Range = Aura radius</p><p>Duration = Instant</p><p>Save = Reflex or Fort? Negates</p><p>Power Resistance: Yes</p><p>PP = </p><p>All opponents within your psionic aura are affected as per Stomp.</p><p>*The original aura effect is suppressed if psionic focus was required.</p><p>Augment: increase DC; target specific opponent with bull rush effect.</p><p></p><p><u><em>Glorious Aura</em></u></p><p>Ardent/Divine Mind</p><p>Visual, Material</p><p>Swift action (expend focus)*, otherwise Standard</p><p>Personal</p><p>Range = Aura radius (see text)</p><p>Duration = ???</p><p>Save = Will Negates</p><p>Power Resistance: Yes</p><p>PP = </p><p>Diplomacy check bonus against targets within (or adjacent to) your psionic aura. Intimidate (free action) opponents within (and adjacent to) your aura.</p><p>*The original aura effect is suppressed if psionic focus was required.</p><p>Augment: </p><p></p><p><em><u>Sensitive Aura</u></em></p><p>Ardent/Divine Mind 1</p><p>Visual, Material</p><p>Swift action (expend focus)*, otherwise Standard</p><p>Personal</p><p>Range = Aura radius</p><p>Duration = ???</p><p>PP = 1</p><p></p><p>You and allies gain Blindsense while within your psionic aura.</p><p>*The original aura effect is suppressed if psionic focus was required.</p><p>Augment: You and allies gain blindsight while within your psionic aura.</p><p></p><p><em>Blindsense:</em> Creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.</p><p><em>Blindsight:</em> This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures). Blindsight negates displacement and blur effects. </p><p>Blindsight does not subject a creature to gaze attacks. Blinding attacks do not penalize creatures using blindsight. Blindsight works underwater but not in a vacuum. Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.</p><p></p><p><em><u>Expand Aura</u></em></p><p>Ardent/Divine Mind 1</p><p>Visual</p><p>Swift action</p><p>Personal</p><p>Duration = 1 round (D) dismissible</p><p>PP = 1</p><p>Expand the range of your psionic aura.</p><p>Augment: Increase duration 1 round/level.</p><p></p><p><em><u>Shift Aura Locus</u></em></p><p>Ardent/Divine Mind 1</p><p>Visual</p><p>Swift action</p><p>Personal</p><p>Duration = 1 round/level (D)</p><p>PP = 1</p><p>Shift the center of your psionic aura to a new position. You must remain within (or adjacent to) the aura's new radius of effect. The new center of effect moves with you. While the auras new radius of effect does not include you (i.e. you are adjacent to it), it provides you no benefit.</p><p>Augment: You can shift the auras center to a new position (as a swift action) at any time within this power's duration.</p><p></p><p><em><u>Transfer Aura</u></em></p><p>Ardent/Divine Mind 2</p><p>Visual</p><p>Swift action (expend focus)*, otherwise Standard</p><p>One willing target</p><p>Range = Aura radius</p><p>Duration = ? (D) dismissible</p><p>PP = 3</p><p>Transfer your psionic aura to willing target. Your psionic aura is now centered upon the target. The auras effects remain the same as that which you has active at the time of transfer. The target must be psionically focused if this is a requirement of the aura's current effect. You cannot manifest a psionic aura while it is currently transferred to another.</p><p>*The original aura effect is suppressed if psionic focus was required.</p><p>Augment: Transfer your psionic focus to power's target, you cannot regain psionic focus while it is transferred to another.</p><p>Special Augment: At any time within this power duration you can meditate to change the auras active effect.</p><p></p><p><em><u>Violent Aura</u></em></p><p>Ardent/Divine Mind 2</p><p>Visual, Material</p><p>Swift (Immediate?) action (expend focus)*</p><p>Personal</p><p>Range = Aura radius</p><p>Duration = Instant</p><p>Save = Fort half</p><p>Power Resistance: Yes</p><p>PP = 3</p><p>All opponents within your psionic aura takes ??? force energy damage.</p><p>*The original aura effect is suppressed if psionic focus was required.</p><p>Augment: Increase damage; change energy type; increase power DC;</p><p>increase duration (to 1 full round).</p></blockquote><p></p>
[QUOTE="Nagual, post: 5882677, member: 96771"] I love the idea of the Divine Mind's [I]psychic aura[/I] class feature. Here are a few ideas for powers which alter the [I]psychic aura[/I] in various ways. Anyone interested in helping me develop these ideas into workable (and balanced) powers? [B][I]Forceful Aura[/I][/B] Ardent/Divine Mind Visual, Material Swift action (expend focus)*, otherwise Standard Personal Range = Aura radius Duration = Instant Save = Reflex or Fort? Negates Power Resistance: Yes PP = All opponents within your psionic aura are affected as per Stomp. *The original aura effect is suppressed if psionic focus was required. Augment: increase DC; target specific opponent with bull rush effect. [U][I]Glorious Aura[/I][/U] Ardent/Divine Mind Visual, Material Swift action (expend focus)*, otherwise Standard Personal Range = Aura radius (see text) Duration = ??? Save = Will Negates Power Resistance: Yes PP = Diplomacy check bonus against targets within (or adjacent to) your psionic aura. Intimidate (free action) opponents within (and adjacent to) your aura. *The original aura effect is suppressed if psionic focus was required. Augment: [I][U]Sensitive Aura[/U][/I] Ardent/Divine Mind 1 Visual, Material Swift action (expend focus)*, otherwise Standard Personal Range = Aura radius Duration = ??? PP = 1 You and allies gain Blindsense while within your psionic aura. *The original aura effect is suppressed if psionic focus was required. Augment: You and allies gain blindsight while within your psionic aura. [I]Blindsense:[/I] Creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see. [I]Blindsight:[/I] This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures). Blindsight negates displacement and blur effects. Blindsight does not subject a creature to gaze attacks. Blinding attacks do not penalize creatures using blindsight. Blindsight works underwater but not in a vacuum. Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight. [I][U]Expand Aura[/U][/I] Ardent/Divine Mind 1 Visual Swift action Personal Duration = 1 round (D) dismissible PP = 1 Expand the range of your psionic aura. Augment: Increase duration 1 round/level. [I][U]Shift Aura Locus[/U][/I] Ardent/Divine Mind 1 Visual Swift action Personal Duration = 1 round/level (D) PP = 1 Shift the center of your psionic aura to a new position. You must remain within (or adjacent to) the aura's new radius of effect. The new center of effect moves with you. While the auras new radius of effect does not include you (i.e. you are adjacent to it), it provides you no benefit. Augment: You can shift the auras center to a new position (as a swift action) at any time within this power's duration. [I][U]Transfer Aura[/U][/I] Ardent/Divine Mind 2 Visual Swift action (expend focus)*, otherwise Standard One willing target Range = Aura radius Duration = ? (D) dismissible PP = 3 Transfer your psionic aura to willing target. Your psionic aura is now centered upon the target. The auras effects remain the same as that which you has active at the time of transfer. The target must be psionically focused if this is a requirement of the aura's current effect. You cannot manifest a psionic aura while it is currently transferred to another. *The original aura effect is suppressed if psionic focus was required. Augment: Transfer your psionic focus to power's target, you cannot regain psionic focus while it is transferred to another. Special Augment: At any time within this power duration you can meditate to change the auras active effect. [I][U]Violent Aura[/U][/I] Ardent/Divine Mind 2 Visual, Material Swift (Immediate?) action (expend focus)* Personal Range = Aura radius Duration = Instant Save = Fort half Power Resistance: Yes PP = 3 All opponents within your psionic aura takes ??? force energy damage. *The original aura effect is suppressed if psionic focus was required. Augment: Increase damage; change energy type; increase power DC; increase duration (to 1 full round). [/QUOTE]
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