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Psychic Soldier Prc - Balanced?
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<blockquote data-quote="Willtell" data-source="post: 24521" data-attributes="member: 194"><p>psychic soldier </p><p>This prestige class involves increasing a psychic warriors/egotist martial prowess in general, and learning to create and master a weapon similar to a soulknifes weapon.</p><p></p><p>Hit Die: 1d8.</p><p></p><p>Requirements:</p><p>Base Attack Bonus: +2</p><p>Base Power Points/Day: 8+ (not including bonus power points)</p><p>Feat: Weapon Focus.</p><p>Skill: Knowledge Psionics 4 ranks.</p><p></p><p>Class Skills: </p><p>The psychic soldier's class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Jump (Str), Listen (Wis), Stabilize Self (Str), Spot (Wis), Tumble (Dex), and Use Psionic Device (Cha).</p><p></p><p>Skill Points at Each Additional Level: 2 + Int modifier.</p><p></p><p>Weapon and Armor Proficiency: No new weapon or armor proficiencies.</p><p></p><p></p><p>Lvl bab fort reflex will Special </p><p>1 +1 +0 +0 +2 mind weapon</p><p>2 +2 +0 +0 +3 +1 manifester level</p><p>3 +3 +1 +1 +3 alter weapon</p><p>4 +4 +1 +1 +4 +1 manifester level</p><p>5 +5 +1 +1 +4 skilled hands</p><p>6 +6 +2 +2 +5 +1 manifester level</p><p>7 +7 +2 +2 +5 psionic focus</p><p>8 +8 +2 +2 +6 +1 manifester level</p><p>9 +9 +3 +3 +6 mind weapon</p><p>10 +10 +3 +3 +7 +1 manifester level</p><p></p><p></p><p>mind weapon (Su):</p><p>As a move-equivalent action the psychic soldier manifest a semi-solid weapon created from psychic energy. This weapon has the same form and stats as the weapon he has taken weapon focus with. At each even psychic soldier lvl the mind weapon gains a +1 enchancement bonus (ie +2 at 4th lvl, +5 at 10th lvl).</p><p></p><p>This weapons existance ends when he wills it, when he lets it go, is stunned, unconsious, dead. Even in area's where psionics do not normally function, the soldier can try to sustain the mind weapon by making a Fortitude save against the DC set by the creator of the effect. In such an area the psychic soldier must make the save each round.</p><p></p><p>Two or more mind weapons can exist at once but neather can be in the form of a crossbow - that shape is to complex to create. To make the mind weapon a mighty bow, each time the bow is created the psychic soldier must succeed with a craft (bowyer check) vs. 20.</p><p></p><p>alter weapon (Su):</p><p>By this time the psychic soldier has enough understanding of his mind weapon that he can manifest it in the form of a different weapon, and can change its form to that of a different weapon by spending a move equivelent action. In addition the weapon continues to exist for 1 rnd after the soldier lets it go, is stunned, unconsious, or killed.</p><p></p><p>skilled hands ():</p><p>When the psychic soldier uses his mind weapon in its primary form - the one he has taken weapon focus with, assume he has superior weapon focus with it. If the mind weapon is in a different form then the soldier is considered to be proficient with it. Manifesting the mind weapon or changing its form is now considered to be a free action.</p><p></p><p>psionic focus (Su):</p><p>The mind weapon now glows from the inside with lethal psionic energy. This energy does not harm the psychic soldier and causes the mind weapon to deal an extra +1d4 points of bonus damage on a successful hit. Bows, crossbows, and slings do not bestow this energy upon their ammunition, an arrow, bolt or bullet does cause this damage. </p><p></p><p>mind weapon (Su):</p><p>The mind weapon functions as a body feeder or mind feeder weapon in addition to its other abilities and powers. Once per round at the start of his turn and as a free action the psychic soldier can chose one of those abilities to be active, since only one can be used at a time. </p><p></p><p>vs a 15th lvl psychic warrior: </p><p>+0 hps; +2 bab; -2 fort; -1 reflex; +3 will; -3 feats, -6 combat modes; -41pp, -1 3rd, -2 4th & -2 5th lvl powers. skill points +0. no weapon specialization. </p><p></p><p>vs a 15th lvl egotist:</p><p>+32hps; +6 bab; +4 fort; -1 reflex; +1 will; +4 feats; -7 combat modes; -67pp, -3 0st, -2 1st, -2 2nd, -1 3rd, -3 5th, -2 6th & -1 7th power. skill points -36. no psicrystal.</p><p></p><p>vs. 15th lvl fighter</p><p>-16hps; -2 bab; +2 fort; +4 will; -5 feats; no combat modes. skill points +0. could make +3 weapons and armor.</p><p></p><p>Both the egotist and the psychic warrior could create a +5 charged, mind or body feeder weapon for 64000gp + mw cost and 5120xp at 10th or 12th lvl. He would have had to take the psionic weapon feat, create psionic weapons and armor feat, and the powers: claws of the vampire, metaphysical weapon, psychic vampire.</p></blockquote><p></p>
[QUOTE="Willtell, post: 24521, member: 194"] psychic soldier This prestige class involves increasing a psychic warriors/egotist martial prowess in general, and learning to create and master a weapon similar to a soulknifes weapon. Hit Die: 1d8. Requirements: Base Attack Bonus: +2 Base Power Points/Day: 8+ (not including bonus power points) Feat: Weapon Focus. Skill: Knowledge Psionics 4 ranks. Class Skills: The psychic soldier's class skills (and the key ability for each skill) are Autohypnosis (Wis), Climb (Str), Jump (Str), Listen (Wis), Stabilize Self (Str), Spot (Wis), Tumble (Dex), and Use Psionic Device (Cha). Skill Points at Each Additional Level: 2 + Int modifier. Weapon and Armor Proficiency: No new weapon or armor proficiencies. Lvl bab fort reflex will Special 1 +1 +0 +0 +2 mind weapon 2 +2 +0 +0 +3 +1 manifester level 3 +3 +1 +1 +3 alter weapon 4 +4 +1 +1 +4 +1 manifester level 5 +5 +1 +1 +4 skilled hands 6 +6 +2 +2 +5 +1 manifester level 7 +7 +2 +2 +5 psionic focus 8 +8 +2 +2 +6 +1 manifester level 9 +9 +3 +3 +6 mind weapon 10 +10 +3 +3 +7 +1 manifester level mind weapon (Su): As a move-equivalent action the psychic soldier manifest a semi-solid weapon created from psychic energy. This weapon has the same form and stats as the weapon he has taken weapon focus with. At each even psychic soldier lvl the mind weapon gains a +1 enchancement bonus (ie +2 at 4th lvl, +5 at 10th lvl). This weapons existance ends when he wills it, when he lets it go, is stunned, unconsious, dead. Even in area's where psionics do not normally function, the soldier can try to sustain the mind weapon by making a Fortitude save against the DC set by the creator of the effect. In such an area the psychic soldier must make the save each round. Two or more mind weapons can exist at once but neather can be in the form of a crossbow - that shape is to complex to create. To make the mind weapon a mighty bow, each time the bow is created the psychic soldier must succeed with a craft (bowyer check) vs. 20. alter weapon (Su): By this time the psychic soldier has enough understanding of his mind weapon that he can manifest it in the form of a different weapon, and can change its form to that of a different weapon by spending a move equivelent action. In addition the weapon continues to exist for 1 rnd after the soldier lets it go, is stunned, unconsious, or killed. skilled hands (): When the psychic soldier uses his mind weapon in its primary form - the one he has taken weapon focus with, assume he has superior weapon focus with it. If the mind weapon is in a different form then the soldier is considered to be proficient with it. Manifesting the mind weapon or changing its form is now considered to be a free action. psionic focus (Su): The mind weapon now glows from the inside with lethal psionic energy. This energy does not harm the psychic soldier and causes the mind weapon to deal an extra +1d4 points of bonus damage on a successful hit. Bows, crossbows, and slings do not bestow this energy upon their ammunition, an arrow, bolt or bullet does cause this damage. mind weapon (Su): The mind weapon functions as a body feeder or mind feeder weapon in addition to its other abilities and powers. Once per round at the start of his turn and as a free action the psychic soldier can chose one of those abilities to be active, since only one can be used at a time. vs a 15th lvl psychic warrior: +0 hps; +2 bab; -2 fort; -1 reflex; +3 will; -3 feats, -6 combat modes; -41pp, -1 3rd, -2 4th & -2 5th lvl powers. skill points +0. no weapon specialization. vs a 15th lvl egotist: +32hps; +6 bab; +4 fort; -1 reflex; +1 will; +4 feats; -7 combat modes; -67pp, -3 0st, -2 1st, -2 2nd, -1 3rd, -3 5th, -2 6th & -1 7th power. skill points -36. no psicrystal. vs. 15th lvl fighter -16hps; -2 bab; +2 fort; +4 will; -5 feats; no combat modes. skill points +0. could make +3 weapons and armor. Both the egotist and the psychic warrior could create a +5 charged, mind or body feeder weapon for 64000gp + mw cost and 5120xp at 10th or 12th lvl. He would have had to take the psionic weapon feat, create psionic weapons and armor feat, and the powers: claws of the vampire, metaphysical weapon, psychic vampire. [/QUOTE]
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