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*Pathfinder & Starfinder
Psychic Warrior... Easy to make super powerful?
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<blockquote data-quote="Cyrik Skylark" data-source="post: 2139858" data-attributes="member: 9776"><p>Well, Psychic Warriors can get pretty powerful. I speak from experience - I play a 23rd level Psychic Warrior. If you can find the specialty, and run with it, then in that particular speciality, you're likely to be one of the strongest characters out there - properly buffed, that is.</p><p></p><p>For example, my PsyWar is the party tank - his AC, when he goes full defensive, tops off around 100. Without wearing any armor. His HP are around 280. He has energy resistance 30 to everything, immunity to mind-affecting effects, DR 5/-, and Freedom of Movement. His saving throws are all around +23 or so - so even those magical effects that he's not immune to, he can likely shrug off. </p><p></p><p>However - when he's dispelled, he turns into a paper tiger. His AC drops down to a 21 - and that's only because he has a Monk's Belt. He's not as good as a fighter at fighting, and because he often gets into sticky situations - going melee with a great wyrm so that it doesn't kill everyone else, for example - he's going to be in a world of hurt. So, yes, you're powerful, but only until you get dispelled. And once you are dispelled, you don't have enough PP's to buff up again. My standard buff suite, for example, takes up about 60% of my PP's. So in addition to being effectively a subpar fighter for the rest of the combat (not as many bonus feats, not as many HP's, and worst of all, not as much BAB), I'll have to decide which buffs I'm going to do without for the rest of the day. (Needless to say, Dispelling Buffer is an absolute essential, and Tenacious Power will be mine as soon as I can get the cross-class Psicraft ranks)</p><p></p><p>Also, in your example - Psionic Fist requires psionic focus. Barring some epic feats, you can only use Psionic Fist once per round. And since you don't have Psionic Meditation in your build, you're going to have to spend a full round to regain focus. So you could get off one attack at +7 (+9 on a charge) and deal 4d6+5 points of damage, +1d6 nonlethal. After that, 3d6+5, coming out to an average of 15 points per hit.</p><p></p><p>A raging barbarian, assuming the same Str 14 you gave the PsyWar, wielding a greatsword, would be getting a +9 on normal hits, +11 on a charge. He would be dealing 2d6+6, for an average of 13 points per hit. If he power attacks for 2, giving him the same +7 to hit as your PsiWar, he'd be dealing 2d6+10 points, for an average of 17 per hit. While raging, he'd have, on average, 8 more HP than the PsyWar, even with the PsyWar's bonus HP from Psionic Body. Without that feat, the barbarian is up by 20 HP. However, the PsyWar is getting twice as many attacks as the barbarian, when he can get a full attack in. The PsyWar also has 10' reach from Expansion So it does appear that the buffed-out PsiWar is better than the barbarian, but I'm not a barbarian player - there could well be things I've overlooked.</p><p></p><p>However, as mentioned earlier, you've spent your entire PP reserve on one combat. Animal Affinity, Expansion, and Painful Strike all have durations measured in either minutes or rounds per level. So, yeah, for that one combat, you can shine. After that... well, the next combat had better happen within 5 hours, because in that combat, you'll have two attacks at +5, for 2d6+2 damage, average damage 9. After that, you're down to one attack at +5, with whatever weapon you happen to have.</p><p></p><p>So, basically - when specialized, and buffed completely, a PsyWar has the potential to be one of the best, if not the best, class in its area of specialty. Dispel them, make the duration on their powers run out, and they're just subpar fighters.</p></blockquote><p></p>
[QUOTE="Cyrik Skylark, post: 2139858, member: 9776"] Well, Psychic Warriors can get pretty powerful. I speak from experience - I play a 23rd level Psychic Warrior. If you can find the specialty, and run with it, then in that particular speciality, you're likely to be one of the strongest characters out there - properly buffed, that is. For example, my PsyWar is the party tank - his AC, when he goes full defensive, tops off around 100. Without wearing any armor. His HP are around 280. He has energy resistance 30 to everything, immunity to mind-affecting effects, DR 5/-, and Freedom of Movement. His saving throws are all around +23 or so - so even those magical effects that he's not immune to, he can likely shrug off. However - when he's dispelled, he turns into a paper tiger. His AC drops down to a 21 - and that's only because he has a Monk's Belt. He's not as good as a fighter at fighting, and because he often gets into sticky situations - going melee with a great wyrm so that it doesn't kill everyone else, for example - he's going to be in a world of hurt. So, yes, you're powerful, but only until you get dispelled. And once you are dispelled, you don't have enough PP's to buff up again. My standard buff suite, for example, takes up about 60% of my PP's. So in addition to being effectively a subpar fighter for the rest of the combat (not as many bonus feats, not as many HP's, and worst of all, not as much BAB), I'll have to decide which buffs I'm going to do without for the rest of the day. (Needless to say, Dispelling Buffer is an absolute essential, and Tenacious Power will be mine as soon as I can get the cross-class Psicraft ranks) Also, in your example - Psionic Fist requires psionic focus. Barring some epic feats, you can only use Psionic Fist once per round. And since you don't have Psionic Meditation in your build, you're going to have to spend a full round to regain focus. So you could get off one attack at +7 (+9 on a charge) and deal 4d6+5 points of damage, +1d6 nonlethal. After that, 3d6+5, coming out to an average of 15 points per hit. A raging barbarian, assuming the same Str 14 you gave the PsyWar, wielding a greatsword, would be getting a +9 on normal hits, +11 on a charge. He would be dealing 2d6+6, for an average of 13 points per hit. If he power attacks for 2, giving him the same +7 to hit as your PsiWar, he'd be dealing 2d6+10 points, for an average of 17 per hit. While raging, he'd have, on average, 8 more HP than the PsyWar, even with the PsyWar's bonus HP from Psionic Body. Without that feat, the barbarian is up by 20 HP. However, the PsyWar is getting twice as many attacks as the barbarian, when he can get a full attack in. The PsyWar also has 10' reach from Expansion So it does appear that the buffed-out PsiWar is better than the barbarian, but I'm not a barbarian player - there could well be things I've overlooked. However, as mentioned earlier, you've spent your entire PP reserve on one combat. Animal Affinity, Expansion, and Painful Strike all have durations measured in either minutes or rounds per level. So, yeah, for that one combat, you can shine. After that... well, the next combat had better happen within 5 hours, because in that combat, you'll have two attacks at +5, for 2d6+2 damage, average damage 9. After that, you're down to one attack at +5, with whatever weapon you happen to have. So, basically - when specialized, and buffed completely, a PsyWar has the potential to be one of the best, if not the best, class in its area of specialty. Dispel them, make the duration on their powers run out, and they're just subpar fighters. [/QUOTE]
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