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General Tabletop Discussion
*Pathfinder & Starfinder
Psychic Warrior... Easy to make super powerful?
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<blockquote data-quote="Zadam" data-source="post: 2141584" data-attributes="member: 30468"><p>Hmm, some really interesting replies. Thanks for the info guys, it's quite amazing how flexible the new 3E rules are compared to previous editions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Like I said, I've only just started going over all the rules, having had a long absence from D&D so this char was really just a bit of a quick experiment. Thanks for the info about Psychic Focus, I didn't realize that Psychic Fist worked like that... Yeah that helps reduce the characters power slightly.</p><p> </p><p>Anyway, yeah good point about all PSP's being expended in one combat, I forgot that in 3E your PSP's have to last you the entire day... I'm still thinking in 2E terms, where you recover X amount of them every 10 minutes or whatever it was.</p><p> </p><p>But yeah, as a Villain which a party of a few 3rd level characters are going up against, u gotta admit he would be pretty challenging! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>I also just noticed theres another power called "Disolving Touch" which he could take instead of Body Adjustment, which would give him another 4d6 points of Acid damage on one attack... Meaning in the first round, assuming both attacks hit, he does 12d6+10 damage all up (5d6+5 for the attack which uses Psychic Fist, and 7d6+5 for the other attack using Disolving Touch). After that its only 6d6+10 each round (assuming both hit) but still... A couple of party members might be dead already after just the first round by that stage.</p></blockquote><p></p>
[QUOTE="Zadam, post: 2141584, member: 30468"] Hmm, some really interesting replies. Thanks for the info guys, it's quite amazing how flexible the new 3E rules are compared to previous editions :) Like I said, I've only just started going over all the rules, having had a long absence from D&D so this char was really just a bit of a quick experiment. Thanks for the info about Psychic Focus, I didn't realize that Psychic Fist worked like that... Yeah that helps reduce the characters power slightly. Anyway, yeah good point about all PSP's being expended in one combat, I forgot that in 3E your PSP's have to last you the entire day... I'm still thinking in 2E terms, where you recover X amount of them every 10 minutes or whatever it was. But yeah, as a Villain which a party of a few 3rd level characters are going up against, u gotta admit he would be pretty challenging! :) I also just noticed theres another power called "Disolving Touch" which he could take instead of Body Adjustment, which would give him another 4d6 points of Acid damage on one attack... Meaning in the first round, assuming both attacks hit, he does 12d6+10 damage all up (5d6+5 for the attack which uses Psychic Fist, and 7d6+5 for the other attack using Disolving Touch). After that its only 6d6+10 each round (assuming both hit) but still... A couple of party members might be dead already after just the first round by that stage. [/QUOTE]
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Psychic Warrior... Easy to make super powerful?
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