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Psychic Warrior -- Longbow Specialist
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<blockquote data-quote="Jairami" data-source="post: 90044" data-attributes="member: 1148"><p><is playing a longbow specialist></p><p></p><p>Feats:</p><p></p><p>Cosmopolitan: Spot</p><p>Point Blank Shot</p><p>Weapon Focus: Composite Longbow</p><p>Far Shot</p><p>Rapid Shot</p><p>Power Attack</p><p>Weapon Specialization</p><p></p><p>Powers:</p><p></p><p>Burst - Just 10 more feet to get you outta range of them melee fighters</p><p></p><p>Valor - If you've got the PP's, you can have a +1 to saves anytime you need it. As long as you remember to use it. Stupid Bodaks.</p><p></p><p>Combat Precognition - Why not? Hour/Level duration.</p><p></p><p>Animal Affinity - For Dex and Str if you are using a mighty bow, for Wis too if you are spot focused like Arteri Moonflow is (+35 to spot with a good AA roll, take 10 for 45 spot check, who do you think is on watch?)</p><p></p><p>Metaphysical Weapon - +6 to hit and damage with your arrows, no brainer.</p><p></p><p>Biofeedback - Good precaution.</p><p></p><p>Skate - Just 15 more feet to get you outta range of them melee fighters.</p><p></p><p>Combat Prescience - Have your eyes develop a heads-up display that gives you +2 more on attack for accuracy at long range or power attack.</p><p></p><p>Displacement - No matter how good your AC is (or bad) knowing your foe will miss you 50% of the time on top of your AC is a good feeling.</p><p></p><p>Catfall - Useful.</p><p></p><p>Float - Saved my butt. How many of your characters have enough skill points to toss around that they won't have to abandon all their gear if chucked in a river?</p><p></p><p>Feel Light - Just in case you get blinded. +1 more to spot.</p></blockquote><p></p>
[QUOTE="Jairami, post: 90044, member: 1148"] <is playing a longbow specialist> Feats: Cosmopolitan: Spot Point Blank Shot Weapon Focus: Composite Longbow Far Shot Rapid Shot Power Attack Weapon Specialization Powers: Burst - Just 10 more feet to get you outta range of them melee fighters Valor - If you've got the PP's, you can have a +1 to saves anytime you need it. As long as you remember to use it. Stupid Bodaks. Combat Precognition - Why not? Hour/Level duration. Animal Affinity - For Dex and Str if you are using a mighty bow, for Wis too if you are spot focused like Arteri Moonflow is (+35 to spot with a good AA roll, take 10 for 45 spot check, who do you think is on watch?) Metaphysical Weapon - +6 to hit and damage with your arrows, no brainer. Biofeedback - Good precaution. Skate - Just 15 more feet to get you outta range of them melee fighters. Combat Prescience - Have your eyes develop a heads-up display that gives you +2 more on attack for accuracy at long range or power attack. Displacement - No matter how good your AC is (or bad) knowing your foe will miss you 50% of the time on top of your AC is a good feeling. Catfall - Useful. Float - Saved my butt. How many of your characters have enough skill points to toss around that they won't have to abandon all their gear if chucked in a river? Feel Light - Just in case you get blinded. +1 more to spot. [/QUOTE]
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