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Psychic Warrior vs. Fighter
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<blockquote data-quote="ruleslawyer" data-source="post: 1701069" data-attributes="member: 1757"><p>Sorta true, Darklone, except for two interrelated things:</p><p></p><p>1) The psywarr doesn't need a Wisdom score higher than 10 + 1/3 to 1/2 class level. All of his good powers are buffs, meaning that save DC is irrelevant, so any higher Wisdom score is wasted. That's easily achievable with a starting Wis of 12 and no level-based increases, which isn't very expensive <em>unless</em> you play with 25 point buy or lower.</p><p></p><p>[Incidentally, Brain: the war mind is also fine with a low manifester level for a similar reason: He doesn't ever need to breach PR, so the only assets of a high manifester level are duration and protection from dispelling. The latter can easily be resolved by a <em>ring of counterspells</em> or a <em>ring of spell turning</em>.]</p><p></p><p>2) Although it may be non-obvious, the fighter actually needs a high Wisdom to survive. In fact, due to the fact that a fighter has <em>no mental protection whatsoever</em>, a decent Wisdom is critical to the fighter if he doesn't want to blow each and every Will save. Unlike the psywarr, a fighter doesn't get defense buffs against mind-affecting effects, and has a harder time qualifying for classes like illithid slayer, which provide powerful mental defenses. Thus, a fighter is likely to need a Wis score roughly parallel to the 10 + 1/3 to 1/2 class level figure suggested above.</p><p></p><p>If I were creating an optimized fighter using 28 point buy, I might go for this:</p><p></p><p>Str 14</p><p>Dex 13</p><p>Con 14</p><p>Int 13</p><p>Wis 12</p><p>Cha 8</p><p> </p><p>Why the flat scores? Well, the fighter's entire advantage is having the bonus feats necessary to pick up multiple combat trees. In order to do that, I need a high Dex (Dodge, etc.) and high Int (Expertise) in addition to high Str and Con. I could go with this:</p><p></p><p>Str 16 </p><p>Dex 14 </p><p>Con 14</p><p>Int 10</p><p>Wis 12</p><p>Cha 8</p><p></p><p>Of course, I can't take the Expertise tree now, can I? But still. However, a psywarr can take either of these stat arrays and do perfectly! In fact, a psywarr is likely to have less downside from taking the second stat array because he's not going to hit every feat tree anyway, so he might as well ignore Expertise/Improved Trip.</p><p></p><p>Or I could go with this:</p><p></p><p>Str 16</p><p>Dex 14</p><p>Con 14</p><p>Int 12</p><p>Wis 10</p><p>Cha 8</p><p></p><p>OK, so this is a stat array that the fighter could take and the psywarr couldn't afford. However, all this gives the fighter is the opportunity to take Improved Trip in exchange for a +1 to Will saves. That's probably a fair trade for the fighter, but it doesn't really tip the scales.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1701069, member: 1757"] Sorta true, Darklone, except for two interrelated things: 1) The psywarr doesn't need a Wisdom score higher than 10 + 1/3 to 1/2 class level. All of his good powers are buffs, meaning that save DC is irrelevant, so any higher Wisdom score is wasted. That's easily achievable with a starting Wis of 12 and no level-based increases, which isn't very expensive [i]unless[/i] you play with 25 point buy or lower. [Incidentally, Brain: the war mind is also fine with a low manifester level for a similar reason: He doesn't ever need to breach PR, so the only assets of a high manifester level are duration and protection from dispelling. The latter can easily be resolved by a [i]ring of counterspells[/i] or a [i]ring of spell turning[/i].] 2) Although it may be non-obvious, the fighter actually needs a high Wisdom to survive. In fact, due to the fact that a fighter has [i]no mental protection whatsoever[/i], a decent Wisdom is critical to the fighter if he doesn't want to blow each and every Will save. Unlike the psywarr, a fighter doesn't get defense buffs against mind-affecting effects, and has a harder time qualifying for classes like illithid slayer, which provide powerful mental defenses. Thus, a fighter is likely to need a Wis score roughly parallel to the 10 + 1/3 to 1/2 class level figure suggested above. If I were creating an optimized fighter using 28 point buy, I might go for this: Str 14 Dex 13 Con 14 Int 13 Wis 12 Cha 8 Why the flat scores? Well, the fighter's entire advantage is having the bonus feats necessary to pick up multiple combat trees. In order to do that, I need a high Dex (Dodge, etc.) and high Int (Expertise) in addition to high Str and Con. I could go with this: Str 16 Dex 14 Con 14 Int 10 Wis 12 Cha 8 Of course, I can't take the Expertise tree now, can I? But still. However, a psywarr can take either of these stat arrays and do perfectly! In fact, a psywarr is likely to have less downside from taking the second stat array because he's not going to hit every feat tree anyway, so he might as well ignore Expertise/Improved Trip. Or I could go with this: Str 16 Dex 14 Con 14 Int 12 Wis 10 Cha 8 OK, so this is a stat array that the fighter could take and the psywarr couldn't afford. However, all this gives the fighter is the opportunity to take Improved Trip in exchange for a +1 to Will saves. That's probably a fair trade for the fighter, but it doesn't really tip the scales. [/QUOTE]
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