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Psychic Warrior vs. Fighter
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<blockquote data-quote="Teslacoil1138" data-source="post: 1703034" data-attributes="member: 22768"><p>*Ahem* Unfortunately for the fighter there's more to fighting than dealing damage. There's also the matter of healing the damage you take, protecting yourself from mind-effects, and the like.</p><p></p><p>Now, I don't see why you're even trying to compare a 16th level fighter to a 16th level psychic warrior. But fine. Let's say he's a dwarf and has the same strength and the same equipment as your dwarf, and also has power attack and improved critical. You can swap 4 points of Cha for 2 pts of Wis, which means the PsyWar has access to 4th level powers.</p><p></p><p>Prepare to eat crow... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>With just 1 power (augmented expansion), the PsyWar automatically increases his damage potential, doing 3d6+16 w/o power attack. Power attack of 5 means 3d6+26, power attack 10 means 3d6+36 and 6d6+72 on a crit.</p><p></p><p>Every turn he can manifest Hustle (swift action), then gain psionic focus with that move action. Expending that psionic focus means an extra 4d6 damage to one attack with Greater Psi Weapon.</p><p></p><p>If he takes a turn, he can manifest immovability (DR 15/-) as well as an augmented offensive prescience (+7 insight to damage, swift action).</p><p></p><p>Another turn and he can manifest an augmented vigor (80 temporary HP) and an augmented offensive precognition (+6 insight to attacks).</p><p></p><p>After a few turns of combat he can heal himself with an augmented body adjustment for 7d12 points of healing. And he can keep using vigor and body adjustment as long as he has power points left.</p></blockquote><p></p>
[QUOTE="Teslacoil1138, post: 1703034, member: 22768"] *Ahem* Unfortunately for the fighter there's more to fighting than dealing damage. There's also the matter of healing the damage you take, protecting yourself from mind-effects, and the like. Now, I don't see why you're even trying to compare a 16th level fighter to a 16th level psychic warrior. But fine. Let's say he's a dwarf and has the same strength and the same equipment as your dwarf, and also has power attack and improved critical. You can swap 4 points of Cha for 2 pts of Wis, which means the PsyWar has access to 4th level powers. Prepare to eat crow... ;) With just 1 power (augmented expansion), the PsyWar automatically increases his damage potential, doing 3d6+16 w/o power attack. Power attack of 5 means 3d6+26, power attack 10 means 3d6+36 and 6d6+72 on a crit. Every turn he can manifest Hustle (swift action), then gain psionic focus with that move action. Expending that psionic focus means an extra 4d6 damage to one attack with Greater Psi Weapon. If he takes a turn, he can manifest immovability (DR 15/-) as well as an augmented offensive prescience (+7 insight to damage, swift action). Another turn and he can manifest an augmented vigor (80 temporary HP) and an augmented offensive precognition (+6 insight to attacks). After a few turns of combat he can heal himself with an augmented body adjustment for 7d12 points of healing. And he can keep using vigor and body adjustment as long as he has power points left. [/QUOTE]
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Psychic Warrior vs. Fighter
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