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General Tabletop Discussion
*Pathfinder & Starfinder
Psychic Warrior vs. Fighter
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<blockquote data-quote="Scion" data-source="post: 1703831" data-attributes="member: 5777"><p>Making the extra haste action first come into play the next time you get a round. No problems.</p><p></p><p>Also, fighters are only even marginally all right if just about every source of feats is brought into play. Otherwise very bad. Especially at higher levels. I have never seen anyone come up with a comparison of a higher level fighter being worthwhile to take vs any other character class. A couple/few of levels, maybe, more? nah.</p><p></p><p>Spending a round for the benefit is usually just too high of a cost for many of those. Having a decent duration is a good choice, having a way to put them up without having to spend a round is good also.</p><p></p><p>A psychic warrior with no buffs is a fighter with less feats, less hp, and many less BAB. With enough powers up they can make up for each of these deficiencies, so one buff isnt likely to make up for it all.</p><p></p><p>The hour long buffs were nice but all they did was trade one resource for another, usually in a slightly inferior fashion.</p><p></p><p>The cleric has all 10 levels of casting so isnt a very good comparison. They have the same BAB and hp sure, but the cleric has a pile of special abilities plus full casting potential.</p><p></p><p>Persistant had and has problems, not because of its duration but because of just how horrible it is to use. It should be changed to be more like permanency, having a list of what spells it effects and what the plus to level is. That would make it infinately better.</p><p></p><p>So, with your given arguements my conclusions were the only real ones to draw, if you feel differently then feel free to present information that actually supports your shifting position (shifting not from your point of view in all likelyhood, but definately from what is presented here).</p><p></p><p></p><p>In any event, the psychic warrior had better win on every front in most/all cases vs the fighter because otherwise it would be a very sucky class.</p></blockquote><p></p>
[QUOTE="Scion, post: 1703831, member: 5777"] Making the extra haste action first come into play the next time you get a round. No problems. Also, fighters are only even marginally all right if just about every source of feats is brought into play. Otherwise very bad. Especially at higher levels. I have never seen anyone come up with a comparison of a higher level fighter being worthwhile to take vs any other character class. A couple/few of levels, maybe, more? nah. Spending a round for the benefit is usually just too high of a cost for many of those. Having a decent duration is a good choice, having a way to put them up without having to spend a round is good also. A psychic warrior with no buffs is a fighter with less feats, less hp, and many less BAB. With enough powers up they can make up for each of these deficiencies, so one buff isnt likely to make up for it all. The hour long buffs were nice but all they did was trade one resource for another, usually in a slightly inferior fashion. The cleric has all 10 levels of casting so isnt a very good comparison. They have the same BAB and hp sure, but the cleric has a pile of special abilities plus full casting potential. Persistant had and has problems, not because of its duration but because of just how horrible it is to use. It should be changed to be more like permanency, having a list of what spells it effects and what the plus to level is. That would make it infinately better. So, with your given arguements my conclusions were the only real ones to draw, if you feel differently then feel free to present information that actually supports your shifting position (shifting not from your point of view in all likelyhood, but definately from what is presented here). In any event, the psychic warrior had better win on every front in most/all cases vs the fighter because otherwise it would be a very sucky class. [/QUOTE]
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Psychic Warrior vs. Fighter
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