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Psychic Warrior vs. Fighter
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<blockquote data-quote="Scion" data-source="post: 1703982" data-attributes="member: 5777"><p>I have seen several well made fighters in play, and they always have given up and made new characters after a time because they were tired of how much they were behind the curve.</p><p></p><p>It sounds like you are a thf vs the paladin sword and board. If so then there is no real comparison to begin with. But, how about the paladin + his mount in overall damage/usefulness/everything else and even with being sword and board I would expect the paladin to be more useful in most situations.</p><p></p><p>Barbs and rangers should be able to outdamage him in a consistant manner. Just by going what you have already said the barb would be outdamaging easily. Along with having other useful abilities and skills and hp.</p><p></p><p>You have just changed your scenario damage from 3 rounds to 6 rounds. That is a pretty massive difference.</p><p></p><p>Still though, even with an ac of 32 you have 9+ attacks against you in the first round. Three at +20, three at +15, three at +10. Any of these could have been used to destroy your weapon (they have improved sunder) or going just against you the first that is an average damage of 53.55 (ignoring crits). This alone should be at least half of your hp. You have 2 attacks, lets say +10 base, +2 greater weapon focus, +7 str (very unlikely), +3 weapon, -2 power attack = +20/+15. vs ac 23 your first is likely to hit but the second much less so, still, both could hit pretty easily. say an average damage of 30 for a hit means 60 damage a round. After 6 rounds you could indeed hit 300+, but not in 3. Of course by the end of the second round you are dead on average. (haste ups this, but then I also have not given the fire giant any equpment yet, of which he has over 15k not accounted for)</p><p></p><p>But then, none of this takes into account that the barb would very likely be much better at doing all of this. More damage, better chance to hit = more likely to take them out before being taken out</p><p></p><p>So, I <strong>know</strong> that fighters are bad. Through play experience, test runs, and various threads on here are all large amounts of correlation.</p><p></p><p>The feats they get to choose from are generally just not good enough. They dont increase in power properly. Along with the base class lacking in power.</p><p></p><p>It is all right for a level or two, but after that? nah. Much better off going to some other class and/or prc. Being good at letting one enter prc's does not a good class make.</p><p></p><p>Compare your fighter with an equally well made barb. Chances are very good that the fighter will come up seriously lacking. If not maybe you are chooseing from a large enough pool of feats to be able to fake it, but that also does not a good class make.</p></blockquote><p></p>
[QUOTE="Scion, post: 1703982, member: 5777"] I have seen several well made fighters in play, and they always have given up and made new characters after a time because they were tired of how much they were behind the curve. It sounds like you are a thf vs the paladin sword and board. If so then there is no real comparison to begin with. But, how about the paladin + his mount in overall damage/usefulness/everything else and even with being sword and board I would expect the paladin to be more useful in most situations. Barbs and rangers should be able to outdamage him in a consistant manner. Just by going what you have already said the barb would be outdamaging easily. Along with having other useful abilities and skills and hp. You have just changed your scenario damage from 3 rounds to 6 rounds. That is a pretty massive difference. Still though, even with an ac of 32 you have 9+ attacks against you in the first round. Three at +20, three at +15, three at +10. Any of these could have been used to destroy your weapon (they have improved sunder) or going just against you the first that is an average damage of 53.55 (ignoring crits). This alone should be at least half of your hp. You have 2 attacks, lets say +10 base, +2 greater weapon focus, +7 str (very unlikely), +3 weapon, -2 power attack = +20/+15. vs ac 23 your first is likely to hit but the second much less so, still, both could hit pretty easily. say an average damage of 30 for a hit means 60 damage a round. After 6 rounds you could indeed hit 300+, but not in 3. Of course by the end of the second round you are dead on average. (haste ups this, but then I also have not given the fire giant any equpment yet, of which he has over 15k not accounted for) But then, none of this takes into account that the barb would very likely be much better at doing all of this. More damage, better chance to hit = more likely to take them out before being taken out So, I [B]know[/B] that fighters are bad. Through play experience, test runs, and various threads on here are all large amounts of correlation. The feats they get to choose from are generally just not good enough. They dont increase in power properly. Along with the base class lacking in power. It is all right for a level or two, but after that? nah. Much better off going to some other class and/or prc. Being good at letting one enter prc's does not a good class make. Compare your fighter with an equally well made barb. Chances are very good that the fighter will come up seriously lacking. If not maybe you are chooseing from a large enough pool of feats to be able to fake it, but that also does not a good class make. [/QUOTE]
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