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*Pathfinder & Starfinder
Psychic Warrior vs. Fighter
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<blockquote data-quote="Scion" data-source="post: 1706547" data-attributes="member: 5777"><p>Completely incorrect. Please actually read what I have posted thanee.</p><p></p><p>I have said that the fighter is well under the power curver for where he should be, and that if the psychic warrior comes out to be around the place where the fighter is then he needs some major help, since the fighter already does.</p><p></p><p>You brought up schism and quicken saying they were overpowered and broken, I simply said that they were not. They are needed to put up buffs quickly before/during combat in order to make short term buffs actually useful to anyone other than whoever gets the jump on someone else.</p><p></p><p>Ambushes are deadly enough as is without doing what 3.5 has done, given the ambusher an even larger advantage. This is most unfortunate. Your wishing to take them away because you feel they are unbalanced simply unbalances the game further.</p><p></p><p>Obviously you feel the need to overstate, misinterpret and misuse what I have said in this thread in order to make your position stronger but that is highly suspect and getting close to beligerant.</p><p></p><p>Like I said before, please actually read what I have put down. If you feel that what you have said in this post is actually accurate the you have horribly misinterpreted everything I have said.</p><p></p><p></p><p></p><p>When used poorly (granting the extra action right away) then sure it is overpowered. However, if you will notice I said that useing it in the way I have done has caused zero problems in any game I have been in or run.</p><p></p><p>Effectively it is a short term buff that only starts to do something on the 3rd turn! that is a long time to wait. I also said that the ac granting part is probably too much, but you also felt free to ignore that point.</p><p></p><p>It is a shame though, do go back and reread.</p><p></p><p></p><p>Fighter = boring and a very poor class. If the dm dumps enough feat choices around his feet then it can be made to act like a good class eventually. Or you could pick one of the very, very few builds which are incredibly narrow and specialized with which to make them almost playable.</p><p></p><p>They simply need more than what they currently have.</p><p></p><p>Psychic warrior - looks like a decent enough class, has some options which is good. Very weak if not buffed though (comparison to clerics doesnt help as clerics get many more options, most of which are more powerful spell/power wise). They get almost as many bonus feats as the fighter but get 6 levels of powers. This could break the difference.</p><p></p><p>If they both wind up being about the same power level (on average) then the psychic warrior will need to be beefed up as well. We shall see.</p></blockquote><p></p>
[QUOTE="Scion, post: 1706547, member: 5777"] Completely incorrect. Please actually read what I have posted thanee. I have said that the fighter is well under the power curver for where he should be, and that if the psychic warrior comes out to be around the place where the fighter is then he needs some major help, since the fighter already does. You brought up schism and quicken saying they were overpowered and broken, I simply said that they were not. They are needed to put up buffs quickly before/during combat in order to make short term buffs actually useful to anyone other than whoever gets the jump on someone else. Ambushes are deadly enough as is without doing what 3.5 has done, given the ambusher an even larger advantage. This is most unfortunate. Your wishing to take them away because you feel they are unbalanced simply unbalances the game further. Obviously you feel the need to overstate, misinterpret and misuse what I have said in this thread in order to make your position stronger but that is highly suspect and getting close to beligerant. Like I said before, please actually read what I have put down. If you feel that what you have said in this post is actually accurate the you have horribly misinterpreted everything I have said. When used poorly (granting the extra action right away) then sure it is overpowered. However, if you will notice I said that useing it in the way I have done has caused zero problems in any game I have been in or run. Effectively it is a short term buff that only starts to do something on the 3rd turn! that is a long time to wait. I also said that the ac granting part is probably too much, but you also felt free to ignore that point. It is a shame though, do go back and reread. Fighter = boring and a very poor class. If the dm dumps enough feat choices around his feet then it can be made to act like a good class eventually. Or you could pick one of the very, very few builds which are incredibly narrow and specialized with which to make them almost playable. They simply need more than what they currently have. Psychic warrior - looks like a decent enough class, has some options which is good. Very weak if not buffed though (comparison to clerics doesnt help as clerics get many more options, most of which are more powerful spell/power wise). They get almost as many bonus feats as the fighter but get 6 levels of powers. This could break the difference. If they both wind up being about the same power level (on average) then the psychic warrior will need to be beefed up as well. We shall see. [/QUOTE]
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Psychic Warrior vs. Fighter
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