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*Pathfinder & Starfinder
Psychic Warrior vs. Fighter
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<blockquote data-quote="Scion" data-source="post: 1706711" data-attributes="member: 5777"><p>Generally a good idea to quote anyway. It could have been you meant some earlier post of mine, or perhaps I posted while you were typing and had meant it to be just under someone elses. Plus, coming after a long post it could be in reference to any part of it.</p><p></p><p></p><p></p><p>Fiery discorporation is a very odd power. It takes up a slot (or in your example a feat) to basically have you come back the next day if certain conditions are met. This can both be a good and bad thing. Generally speaking though it has some major issues with usefulness <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> You have to have an immediate action left (not always easy, especially if you are an elan), you have to have at least 9 pp free (unless you manifest it in the morning or something), you have to make a will saving throw, and you have to be within 30' of a fire. After all of that, if it works, then you are out of the game for a day (say you were only going to be at -2 anyway, you could have been up and running after a simple heal spell), and if your buddies dont win the day then the bad guys could jump you when you reappear.</p><p></p><p>Interesting power, not sure how good it is yet though.</p><p></p><p>As for the other power, clerics and druids can already do the exact same thing but without the exp cost. So who is better exactly? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>They both need extend to make their buffs last a useful amount of time, as the 3.5 psionics handbook felt the duration nerf as much as other casters.</p><p></p><p>Also, point me to one of these swift buffs that dont require spending an extra 6 pp to do it (the equivalent of 3 levels). Clerics can pick up quicken (and according to thanee anyone would be foolish not to get quicken because it is so uber) and quicken any of their spells that they want. Some of the psychic warriors powers do augment to swift, but he has to pay for it and it works for that power only, not any/all of them as the feat.</p><p></p><p>So I didnt forget it, it just wasnt relevant. They can both do the same thing, it is just that the power augmentation is an improved implimentation of magic. Having choices is nice.</p><p></p><p>Still though, I doubt many of the psychic warriors powers compare well to a quickened divine favor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> +6 luck to attack and damage as a 5th level free action spell? mmm.. Then pop up a quickened divine power and have more BAB than the psychic warrior and more hp. (unless the psychic warrior pops off a quickend vigor of course, but then that costs him the same feat, a lot of pp, and his focus.. ouch.)</p></blockquote><p></p>
[QUOTE="Scion, post: 1706711, member: 5777"] Generally a good idea to quote anyway. It could have been you meant some earlier post of mine, or perhaps I posted while you were typing and had meant it to be just under someone elses. Plus, coming after a long post it could be in reference to any part of it. Fiery discorporation is a very odd power. It takes up a slot (or in your example a feat) to basically have you come back the next day if certain conditions are met. This can both be a good and bad thing. Generally speaking though it has some major issues with usefulness ;) You have to have an immediate action left (not always easy, especially if you are an elan), you have to have at least 9 pp free (unless you manifest it in the morning or something), you have to make a will saving throw, and you have to be within 30' of a fire. After all of that, if it works, then you are out of the game for a day (say you were only going to be at -2 anyway, you could have been up and running after a simple heal spell), and if your buddies dont win the day then the bad guys could jump you when you reappear. Interesting power, not sure how good it is yet though. As for the other power, clerics and druids can already do the exact same thing but without the exp cost. So who is better exactly? ;) They both need extend to make their buffs last a useful amount of time, as the 3.5 psionics handbook felt the duration nerf as much as other casters. Also, point me to one of these swift buffs that dont require spending an extra 6 pp to do it (the equivalent of 3 levels). Clerics can pick up quicken (and according to thanee anyone would be foolish not to get quicken because it is so uber) and quicken any of their spells that they want. Some of the psychic warriors powers do augment to swift, but he has to pay for it and it works for that power only, not any/all of them as the feat. So I didnt forget it, it just wasnt relevant. They can both do the same thing, it is just that the power augmentation is an improved implimentation of magic. Having choices is nice. Still though, I doubt many of the psychic warriors powers compare well to a quickened divine favor ;) +6 luck to attack and damage as a 5th level free action spell? mmm.. Then pop up a quickened divine power and have more BAB than the psychic warrior and more hp. (unless the psychic warrior pops off a quickend vigor of course, but then that costs him the same feat, a lot of pp, and his focus.. ouch.) [/QUOTE]
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