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General Tabletop Discussion
*Pathfinder & Starfinder
Psychic Warrior vs. Fighter
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<blockquote data-quote="ruleslawyer" data-source="post: 1708164" data-attributes="member: 1757"><p>The problem with this build, ForceUser, is that you're allowing it to top out at 9th level, at which point the fighter is still actually competitive. Take that out to 12th level and see how well you do. The point isn't that the fighter can't compete at <em>some</em> levels, but that it won't do so well at higher levels. (Incidentally, your damage build isn't even particularly solid at those levels, compared with the more powerful AND more versatile barbarian builds available. Sub-9th level, a barbarian only needs Power Attack and Extend/Extra Rage to beat that fighter build on damage output AND damage soaking. Fighters are NOT good at those things, even at low levels; they're only competitive as tactical monkeys or archers.) </p><p></p><p>Also, the PsyWarr will still spank this build because it has superior tactical capability. Expansion plus strength buffs plus Up the Walls plus Speed of Thought mean that the psywarr can just take AoOs on the falchion fighter and trip him/follow-up attack until he stays down. Those are just a few of the needed buffs. And, they can be manifested as swift or free actions, so the issue of time is an illusion; there's no time needed for the psywarr to activate the most necessary buffs.</p><p></p><p>Finally, all-on, all-the-time is simply not an effective way to go in D&D after about 6th or 7th level. You need to last for three or four encounters; any class can do this at mid-level. Simply put, your entire party will want to stop and regroup after that point; the fact that you can keep swinging is irrelevant. Moreover, without the ability to self-heal, you're going to have to stop too.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1708164, member: 1757"] The problem with this build, ForceUser, is that you're allowing it to top out at 9th level, at which point the fighter is still actually competitive. Take that out to 12th level and see how well you do. The point isn't that the fighter can't compete at [i]some[/i] levels, but that it won't do so well at higher levels. (Incidentally, your damage build isn't even particularly solid at those levels, compared with the more powerful AND more versatile barbarian builds available. Sub-9th level, a barbarian only needs Power Attack and Extend/Extra Rage to beat that fighter build on damage output AND damage soaking. Fighters are NOT good at those things, even at low levels; they're only competitive as tactical monkeys or archers.) Also, the PsyWarr will still spank this build because it has superior tactical capability. Expansion plus strength buffs plus Up the Walls plus Speed of Thought mean that the psywarr can just take AoOs on the falchion fighter and trip him/follow-up attack until he stays down. Those are just a few of the needed buffs. And, they can be manifested as swift or free actions, so the issue of time is an illusion; there's no time needed for the psywarr to activate the most necessary buffs. Finally, all-on, all-the-time is simply not an effective way to go in D&D after about 6th or 7th level. You need to last for three or four encounters; any class can do this at mid-level. Simply put, your entire party will want to stop and regroup after that point; the fact that you can keep swinging is irrelevant. Moreover, without the ability to self-heal, you're going to have to stop too. [/QUOTE]
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Psychic Warrior vs. Fighter
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