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Psychopacifist clerics
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<blockquote data-quote="Mengu" data-source="post: 5044751" data-attributes="member: 65726"><p>I have a lot of trouble with the pacifist healer, and in my games I have strongly discouraged it (and when I strongly discourage something, my players are smart enough to avoid it).</p><p></p><p>I can't figure out how it can be role played, and I utterly hate the mechanics. You hit that goblin who took some damage but wasn't yet bloodied, and you obliterated it doing enough damage. Two thumbs up you're good to go. But that bloodied zombie hulk over there, happened to walk into your zone and took 9 points of damage that doesn't even appear as a scratch on his hit point tally, doesn't matter you're stunned.</p><p></p><p>I know it's not a popular idea to ban stuff, but I'm really not fond of the healic builds with pacifist healer and optimized astral seals. One person says, hey let's focus fire and take this guy down quick, cleric says no can do, he's bloodied, I'm just gonna hit this dude over here, or give you guys some healing. Sigh, fine we'll take the healing, I wonder why I have these 8 surges on my character sheet. Hey can I spend a surge to do extra damage to that guy? No. Can I spend it so this healic can hurt that guy without being stunned. No. Fine, I attack. Oh look I got some more healing I didn't need, and get to make a saving throw I didn't need, yippee dogs. 8 more rounds of this and he should be dead.</p><p></p><p>Sorry to be melodramatic. The pacifist healic build just rubs me the wrong way.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5044751, member: 65726"] I have a lot of trouble with the pacifist healer, and in my games I have strongly discouraged it (and when I strongly discourage something, my players are smart enough to avoid it). I can't figure out how it can be role played, and I utterly hate the mechanics. You hit that goblin who took some damage but wasn't yet bloodied, and you obliterated it doing enough damage. Two thumbs up you're good to go. But that bloodied zombie hulk over there, happened to walk into your zone and took 9 points of damage that doesn't even appear as a scratch on his hit point tally, doesn't matter you're stunned. I know it's not a popular idea to ban stuff, but I'm really not fond of the healic builds with pacifist healer and optimized astral seals. One person says, hey let's focus fire and take this guy down quick, cleric says no can do, he's bloodied, I'm just gonna hit this dude over here, or give you guys some healing. Sigh, fine we'll take the healing, I wonder why I have these 8 surges on my character sheet. Hey can I spend a surge to do extra damage to that guy? No. Can I spend it so this healic can hurt that guy without being stunned. No. Fine, I attack. Oh look I got some more healing I didn't need, and get to make a saving throw I didn't need, yippee dogs. 8 more rounds of this and he should be dead. Sorry to be melodramatic. The pacifist healic build just rubs me the wrong way. [/QUOTE]
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