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Psychopacifist clerics
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<blockquote data-quote="ValhallaGH" data-source="post: 5048798" data-attributes="member: 41187"><p>I used to think PCs were, automatically and almost universally, played like heroes. Then I started encountering the sort of behavior that inspired <a href="http://www.penny-arcade.com/comic/2004/3/19/" target="_blank">this Penny Arcade classic</a> (NSFW). Just replace "Anonymity" with "Personal Freedom from Repercussions" and you see the same formula at work in many, many gaming tables.</p><p></p><p>Now, I don't play with the people that showed me this. But there are a <strong>lot</strong> of them, enough that they approach the "standard" of PC interaction.* As such, when designing rules related to morality and moral choices, it is important to keep in mind the background and patterns of your target audience.</p><p>All audiences have niches, of course, so something along this line would be appropriate for some of the audience.</p><p></p><p>I still think the feat should require you to render your foes unconscious (excepting undead, constructs, and other things that are already dead / never alive), so you can at least remain a <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnicalPacifist" target="_blank">technical pacifist</a>. This solves the minion issue and allows the character to continue to attack bloodied foes; both of which are contributions that enhance the flavor and the game-play appeal of such a character.</p><p></p><p></p><p>*<span style="font-size: 9px">I'm fairly sure this was the cause of the confusion between "Chaotic Neutral" and "Chaotic Evil". Most folks would qualify as Neutral but like to think of themselves as "Good". When playing a not-Good character, they judge actions based upon how they themselves would see it. If they can see themselves doing it all the time then it is "Good", if they'd only do it when being a jerk then it is "Neutral", and only the most depraved and malicious acts are "Evil". In truth, the actions they do all the time are largely Neutral, and the ones when they are being selfish jerks are varying shades of Evil.</span></p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5048798, member: 41187"] I used to think PCs were, automatically and almost universally, played like heroes. Then I started encountering the sort of behavior that inspired [url=http://www.penny-arcade.com/comic/2004/3/19/]this Penny Arcade classic[/url] (NSFW). Just replace "Anonymity" with "Personal Freedom from Repercussions" and you see the same formula at work in many, many gaming tables. Now, I don't play with the people that showed me this. But there are a [B]lot[/B] of them, enough that they approach the "standard" of PC interaction.* As such, when designing rules related to morality and moral choices, it is important to keep in mind the background and patterns of your target audience. All audiences have niches, of course, so something along this line would be appropriate for some of the audience. I still think the feat should require you to render your foes unconscious (excepting undead, constructs, and other things that are already dead / never alive), so you can at least remain a [url=http://tvtropes.org/pmwiki/pmwiki.php/Main/TechnicalPacifist]technical pacifist[/url]. This solves the minion issue and allows the character to continue to attack bloodied foes; both of which are contributions that enhance the flavor and the game-play appeal of such a character. *[size=1]I'm fairly sure this was the cause of the confusion between "Chaotic Neutral" and "Chaotic Evil". Most folks would qualify as Neutral but like to think of themselves as "Good". When playing a not-Good character, they judge actions based upon how they themselves would see it. If they can see themselves doing it all the time then it is "Good", if they'd only do it when being a jerk then it is "Neutral", and only the most depraved and malicious acts are "Evil". In truth, the actions they do all the time are largely Neutral, and the ones when they are being selfish jerks are varying shades of Evil.[/size] [/QUOTE]
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