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Psychopacifist clerics
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<blockquote data-quote="MrMyth" data-source="post: 5049240" data-attributes="member: 61155"><p>Well, the party could always kill the captives later. More seriously, the DM can make interesting opportunities out of <em>any </em>decision the players make, and killing enemies instead of capturing them can yield similar plots from family members, organizations upset over their actions, their own newly acquired reputations, etc. The potential for what the DM <em>might </em>do with a plot should never serve as an excuse for the mechanical power level of a feat.</p><p> </p><p></p><p> </p><p>A feat such as you propose - with one of the most powerful mechanical benefits <em>in the game</em>, and <em>no mechanical downsides</em> - goes 100% against the design philosophy of 4th Edition, and I don't think any serious game designer would consider it anything close to balanced by 4E standards. Taking enemies captive has been almost entirely divorced from mechanical consequences, and done so quite deliberately, so as to allow RP, not mechanical reasons, to let a group decide whether to be taking captives or not. </p><p> </p><p>If the idea of a pacifist cleric who takes people captive seems a great deal more fun to play, <em>then play it.</em> You don't need a feat to make such a decision for the character. And you don't need an extremely powerful bonus to healing if all it 'costs' you is <em>roleplaying your character the way you already intended to</em>. There needs to be a distinct mechanical cost to compensate for that, and not letting you attack bloodied enemies is the one the designers settled on. That seems fair to me. </p><p> </p><p>Yes, it causes issues with minions - which I can see a variety of ways to resolve. Other than that... if all you are looking for is an excuse to RP pacifism in the way you feel is best, you can do that without ever taking this feat. If what you are looking for is all the advantages of this feat and none of the disadvantages, then I honestly don't think you'll have much sympathy in winning folks over to your cause. And if your goal is something else entirely, then I really don't know what it is.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5049240, member: 61155"] Well, the party could always kill the captives later. More seriously, the DM can make interesting opportunities out of [I]any [/I]decision the players make, and killing enemies instead of capturing them can yield similar plots from family members, organizations upset over their actions, their own newly acquired reputations, etc. The potential for what the DM [I]might [/I]do with a plot should never serve as an excuse for the mechanical power level of a feat. A feat such as you propose - with one of the most powerful mechanical benefits [I]in the game[/I], and [I]no mechanical downsides[/I] - goes 100% against the design philosophy of 4th Edition, and I don't think any serious game designer would consider it anything close to balanced by 4E standards. Taking enemies captive has been almost entirely divorced from mechanical consequences, and done so quite deliberately, so as to allow RP, not mechanical reasons, to let a group decide whether to be taking captives or not. If the idea of a pacifist cleric who takes people captive seems a great deal more fun to play, [I]then play it.[/I] You don't need a feat to make such a decision for the character. And you don't need an extremely powerful bonus to healing if all it 'costs' you is [I]roleplaying your character the way you already intended to[/I]. There needs to be a distinct mechanical cost to compensate for that, and not letting you attack bloodied enemies is the one the designers settled on. That seems fair to me. Yes, it causes issues with minions - which I can see a variety of ways to resolve. Other than that... if all you are looking for is an excuse to RP pacifism in the way you feel is best, you can do that without ever taking this feat. If what you are looking for is all the advantages of this feat and none of the disadvantages, then I honestly don't think you'll have much sympathy in winning folks over to your cause. And if your goal is something else entirely, then I really don't know what it is. [/QUOTE]
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