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Psychopacifist clerics
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<blockquote data-quote="Prestidigitalis" data-source="post: 5051882" data-attributes="member: 74496"><p>How about this for an alternative? </p><p></p><p>Fluff: Pacifist Healers can't help transferring life force into their powers when using them against creatures that are close to death. This life force offsets some of the damage that would otherwise occur. </p><p></p><p>Minions, by definition, hold tenuously to life. When damaged by the Pacifist Healer, they get to make a saving throw to survive. [Add bonus or penalty to save if you like.] The saving throw acts as a probabilistic form of damage reduction -- it is an abstraction used for convenience, just as the whole minion mechanic is.</p><p></p><p>Bloodied creatures are close to death. They take 2 less damage from the Pacifist Healer. [Increase of decrease reduction, or change to "half damage" if you like.]</p><p></p><p>Non-bloodied creatures are not close to death. There is no reduction because the life force transference is not triggered.</p><p></p><p>Note: These clauses replace the stun effect. The rest of the feat remains the same.</p></blockquote><p></p>
[QUOTE="Prestidigitalis, post: 5051882, member: 74496"] How about this for an alternative? Fluff: Pacifist Healers can't help transferring life force into their powers when using them against creatures that are close to death. This life force offsets some of the damage that would otherwise occur. Minions, by definition, hold tenuously to life. When damaged by the Pacifist Healer, they get to make a saving throw to survive. [Add bonus or penalty to save if you like.] The saving throw acts as a probabilistic form of damage reduction -- it is an abstraction used for convenience, just as the whole minion mechanic is. Bloodied creatures are close to death. They take 2 less damage from the Pacifist Healer. [Increase of decrease reduction, or change to "half damage" if you like.] Non-bloodied creatures are not close to death. There is no reduction because the life force transference is not triggered. Note: These clauses replace the stun effect. The rest of the feat remains the same. [/QUOTE]
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