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Psychopacifist clerics
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<blockquote data-quote="bramadan" data-source="post: 5060362" data-attributes="member: 1064"><p>In significant majority of the games I have played PCs have a definitively heroic reasons for doing what they are doing...</p><p>Orcs are not just hanging out being "evil", they are actively invading the civilized lands, raping and pillaging as they go. Slavers are taking innocent people as slaves and need to be stopped. Someone is summoning destructive elementals in that yonder temple which are destroying the woods and villages around. Dragons eat fair maidens and demand tribute. Local tyrant king is taking people away to give to feed to his court necromancer </p><p></p><p>In each of those instances PCs are vanguard of some sort of active defence against the direct threat to the local community. They are no more bandits then the soldiers or well organized militia would be. </p><p></p><p>Of course, you can occasionally have extremely unimaginative DM that will say "here is this cave complex, you guys heard there is some loot there - why don't you raid it ?" but that is *not* representative of the bulk of DnD. </p><p></p><p>Person who is a pacifist - particularly a pacifist on religious grounds (as a pacifist cleric would be assumingly) would still be willing to help out the folks who are the first (and perhaps only) line of defence of their community/family/state. They would not necessarily approve of all their methods and would not necessarily want to partake in all of them personally, but with stakes sufficiently high - as they almost always are in DnD - they would certainly be able to find a modus operandi.</p></blockquote><p></p>
[QUOTE="bramadan, post: 5060362, member: 1064"] In significant majority of the games I have played PCs have a definitively heroic reasons for doing what they are doing... Orcs are not just hanging out being "evil", they are actively invading the civilized lands, raping and pillaging as they go. Slavers are taking innocent people as slaves and need to be stopped. Someone is summoning destructive elementals in that yonder temple which are destroying the woods and villages around. Dragons eat fair maidens and demand tribute. Local tyrant king is taking people away to give to feed to his court necromancer In each of those instances PCs are vanguard of some sort of active defence against the direct threat to the local community. They are no more bandits then the soldiers or well organized militia would be. Of course, you can occasionally have extremely unimaginative DM that will say "here is this cave complex, you guys heard there is some loot there - why don't you raid it ?" but that is *not* representative of the bulk of DnD. Person who is a pacifist - particularly a pacifist on religious grounds (as a pacifist cleric would be assumingly) would still be willing to help out the folks who are the first (and perhaps only) line of defence of their community/family/state. They would not necessarily approve of all their methods and would not necessarily want to partake in all of them personally, but with stakes sufficiently high - as they almost always are in DnD - they would certainly be able to find a modus operandi. [/QUOTE]
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