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<blockquote data-quote="Herpes Cineplex" data-source="post: 1641148" data-attributes="member: 16936"><p>True enough, although most people actually SAY "I could care less" with a distinctly sarcastic tone in their voice, which is pretty much the same thing as saying "I couldn't care less" in a more serious manner.</p><p></p><p>But that, of course, has nothing to do with the topic. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Me, I'd say Red Viper's action was kind of nonsensical and basically very, very stupid; any character who habitually did stuff like that wouldn't last long in a game I was running or playing in. The player would be "invited" to modify his character or create a new one, or find his PC completely ostracized by the rest of the party.</p><p></p><p>So I sort of see why his GM jumped on him right away. That's the kind of mistake that has to be corrected quickly, or it might never be corrected at all. This is a fine exception to the general rule that alignment should change to reflect the general behavior of a character and not due to a single, isolated action.</p><p></p><p></p><p>And to take another stance about CN characters, I'd like to point out that CN can be a very pragmatic alignment. Rules and laws are incapable of dealing with the kinds of fluid, highly circumstance-dependent decisions that real life calls on us to make. Altruism and "good" deeds are okay and can win you some friends and glory, but you shouldn't be married to them, particularly if you're going to endanger yourself by doing so. Likewise, evil acts can net you some quick and relatively easy benefits, but also tend to make lots and lots of enemies, so you should use your best judgement before doing things like that. Evaluate everything on a case-by-case basis, weigh the costs and the benefits as they apply to you in that particular situation, and then make your choice. Don't worry if someone else or some larger institution approves of your final decision; they aren't in your shoes, so it's not their call to make.</p><p></p><p>You can also play CN as a spoiled rock star. You can care very deeply about something, and then simply assume that your desires take precedence over everything else, so long as they're aimed towards that thing you care about. Rules are for the little people; you're different because you have a driving passion to guide you, and you don't need anything more than that.</p><p></p><p>CN doesn't <em>have</em> to be "I'm a randomly-acting chucklehead" or "I don't give a rat's ass about anything." There's quite a bit of range in that alignment for some more interesting character types.</p><p></p><p>--</p><p>the spoiled rock star is a particularly fun archetype for an adventuring rogue</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1641148, member: 16936"] True enough, although most people actually SAY "I could care less" with a distinctly sarcastic tone in their voice, which is pretty much the same thing as saying "I couldn't care less" in a more serious manner. But that, of course, has nothing to do with the topic. ;) Me, I'd say Red Viper's action was kind of nonsensical and basically very, very stupid; any character who habitually did stuff like that wouldn't last long in a game I was running or playing in. The player would be "invited" to modify his character or create a new one, or find his PC completely ostracized by the rest of the party. So I sort of see why his GM jumped on him right away. That's the kind of mistake that has to be corrected quickly, or it might never be corrected at all. This is a fine exception to the general rule that alignment should change to reflect the general behavior of a character and not due to a single, isolated action. And to take another stance about CN characters, I'd like to point out that CN can be a very pragmatic alignment. Rules and laws are incapable of dealing with the kinds of fluid, highly circumstance-dependent decisions that real life calls on us to make. Altruism and "good" deeds are okay and can win you some friends and glory, but you shouldn't be married to them, particularly if you're going to endanger yourself by doing so. Likewise, evil acts can net you some quick and relatively easy benefits, but also tend to make lots and lots of enemies, so you should use your best judgement before doing things like that. Evaluate everything on a case-by-case basis, weigh the costs and the benefits as they apply to you in that particular situation, and then make your choice. Don't worry if someone else or some larger institution approves of your final decision; they aren't in your shoes, so it's not their call to make. You can also play CN as a spoiled rock star. You can care very deeply about something, and then simply assume that your desires take precedence over everything else, so long as they're aimed towards that thing you care about. Rules are for the little people; you're different because you have a driving passion to guide you, and you don't need anything more than that. CN doesn't [i]have[/i] to be "I'm a randomly-acting chucklehead" or "I don't give a rat's ass about anything." There's quite a bit of range in that alignment for some more interesting character types. -- the spoiled rock star is a particularly fun archetype for an adventuring rogue ryan [/QUOTE]
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