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<blockquote data-quote="Thomas Percy" data-source="post: 3104727" data-attributes="member: 11931"><p>I already played "Shilukar's Lair". </p><p></p><p>It's dungeon crawl containing a few cool ideas (periscope, font, idol, laboratory). </p><p>There is "enemies wait in their rooms and pretend they don't hear the sounds of battle next room"-syndrome. But if you ignore this syndrome, 3rd-level PCs will face circa CR10 challenge. </p><p></p><p>The enemies are amazingly hard for 3rd level PCs, eg. one of them has: hp 60, Atk +11 (2d8+10) and +8 (1d8+3) and bull's str & bear's endurance at will. </p><p>I DMed "SL" for 5th level PCs.</p><p></p><p>The adventure is designed as too difficult, with teh advice for players "admit that the challegne is too much and retreat". Someone can say it's designer mistake, but it has its own purpose - to create long time enemies for the rest of campaign. Everyone can consider "it's worth of playing?" himself.</p><p></p><p>As always in Ptolus we have good pics, floor plans, and statblocks.</p></blockquote><p></p>
[QUOTE="Thomas Percy, post: 3104727, member: 11931"] I already played "Shilukar's Lair". It's dungeon crawl containing a few cool ideas (periscope, font, idol, laboratory). There is "enemies wait in their rooms and pretend they don't hear the sounds of battle next room"-syndrome. But if you ignore this syndrome, 3rd-level PCs will face circa CR10 challenge. The enemies are amazingly hard for 3rd level PCs, eg. one of them has: hp 60, Atk +11 (2d8+10) and +8 (1d8+3) and bull's str & bear's endurance at will. I DMed "SL" for 5th level PCs. The adventure is designed as too difficult, with teh advice for players "admit that the challegne is too much and retreat". Someone can say it's designer mistake, but it has its own purpose - to create long time enemies for the rest of campaign. Everyone can consider "it's worth of playing?" himself. As always in Ptolus we have good pics, floor plans, and statblocks. [/QUOTE]
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