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Ptolus - Campaign Journal
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<blockquote data-quote="Jeremy" data-source="post: 3939400" data-attributes="member: 4036"><p>Imriel returned from St. Gustave’s today, he said Sasha had sent him while he was checking on his own wounded comrades. It took a while to fill him in but it’s good to have him back. Apparently we must have been recounting our tale with gusto as a large lithorian priest of some diety I’ve never heard of (not uncommon given the ridiculous number of religions in Ptolus) about fell out of his chair listening in on us. He wanted the opportunity to see first hand things like we were describing and frankly we could use the help.</p><p></p><p>In the course of outlining our most recent assignment I showed Imriel the symbol of Corienne that survived our half-orc employer’s demise. Strangely enough he recognized it and told of how Father Fabitor at St. Gustave had been communing with the spirit of a half-orc bearing such a symbol on his ghostly armor. Given all that he’s done for us, we decided to stop by the church and show him the necklace and let him know we were on the job. However Fabitor was taken aback by the trinket and said he’d never seen anything like it, given the off-world origins of the late half-orc who carried it, this didn’t surprise me much, but as he continued to examine it he began babbling about how it was co-existing simultaneous on two different planes of existence. I guess it’s unique and all and this news greatly troubled both Fabitor and Imriel, but aside from another reason for people to want to kill us or a possible link that could be exploited to bring about the chaos cultists’ Night of Dissolution, it really didn’t concern me all that much.</p><p></p><p>On our way out we were side-tracked by a gigantic ogre toiling with another brute to lug some ornate chest through the back alleys of Midtown. Now while ogres are not completely unknown as bouncers or hired thugs in Ptolus, seeing two unsupervised ogres attempting to sneak about at least warranted a cursory investigation. Imriel quickly tested their intentions by yelling out for the Watch at the top of his lungs. The ogre’s reaction was pretty incriminating alone and as they tried to scurry off we gave chase ordering them to await the arrival of the Watch. The ogres did not comply and were promptly set upon by Gloria in particular, the bigger of the two brutes looked like he could take us all by himself for a while, but where as we had a healer with us, he did not and in the end, that often makes all the difference.</p><p></p><p>The ogres turned out to be members of the Crimson Coil, one of the many nasty groups around town. Last I had heard of them was when they were supposed to be connected with a brothel in Oldtown called the Pythoness House. In any case Imriel went and fetched Meagan to have a look at the chest the cultists had been lugging about. Good as she is, the only results of her work were several colorful phrases from the petite thief. Not that I did any better with more direct approaches. The Crimson Coil’s past works had a track record of being pretty destructive so we decided to run it by the house bard at the Minstrel but not being in at the moment we somewhat reluctantly decided to see if we could get any answers from Lady Valcorn at the House of Delights.</p><p></p><p>She looked good for having been pinned to her walls by T’lan’s swords. But I guess that’s a perk of being a demon. It took some convincing but in the end she told us a great deal about the Crimson Coil and their connection to the Pythoness House. Apparently something called the All Key may have been stored there and while the former owners certainly wanted it back, ever since the Knights of the Pale sacked the place it’s been warded against their return. Sounded simple enough, it had already been cleared, go find the key, find out what’s in the chest, deal with it appropriately, and the get back to work.</p><p></p><p>You know where this is going of course.</p><p></p><p>The Pythoness House looks more like a ruined fort than a house of ill repute, but then as we were told it changed hands many times, was built, rebuilt, added on to, and more. In any case not long after entering a voice began echoing through out it’s halls saying sinister things like ‘Come to me’ and ‘I must feed’ over and over again. It wasn’t responsive to queries but taunts prompted assaults by flying paintings and pottery, I’m going to skip over the part about nearly being knocked unconscious by a haunted vase when I tell this one at the Minstrel. In any case a little further in we got bombed by ratmen and ambushed by rat lords. Our new priest didn’t even see what hit him until the upper part of his torso slid off his legs and rolled around on the ground to see chaos beast that had shuffled him off this mortal coil.</p><p></p><p>Oh well, easy come, easy go.</p><p></p><p>I know I should be more compassionate, I certainly was more than Meagan who set about looting his remains the moment the ratmen were dead, but he wasn’t part of our unit for more than a few hours and the soldier in me recognizes the reality of the situation. There’s another one for the Delver’s Guild’s grisly statistics.</p><p></p><p>We slaughtered some undead remnants of former denizens of the House and actually were getting pretty beat up at one point and tried to leave when we encountered our second problem, apparently wards keeping cultists out aren’t the only ones in place. I couldn’t get out of the main gate of the House though apparently others do not have this problem as our fallen priest friend’s body was missing. Unable to do anything but press on we came across a grotesque statue of a naked obese man that upon closer inspection—why do we do these things?—we found it apparently moved in some manner, not that Meagan could figure out how. It certainly wasn’t brute force. I tried interacting with the statue in various ways but only began to feel sick. About this time a new chant was added to the House’s litany, ‘Chaos is the key’. Nice place. Imriel is talking about gutting it and trying to restore it.</p><p></p><p>Ug, more later, I think I hear the scritch scritch of more horrors to slay.</p><p></p><p>****</p></blockquote><p></p>
[QUOTE="Jeremy, post: 3939400, member: 4036"] Imriel returned from St. Gustave’s today, he said Sasha had sent him while he was checking on his own wounded comrades. It took a while to fill him in but it’s good to have him back. Apparently we must have been recounting our tale with gusto as a large lithorian priest of some diety I’ve never heard of (not uncommon given the ridiculous number of religions in Ptolus) about fell out of his chair listening in on us. He wanted the opportunity to see first hand things like we were describing and frankly we could use the help. In the course of outlining our most recent assignment I showed Imriel the symbol of Corienne that survived our half-orc employer’s demise. Strangely enough he recognized it and told of how Father Fabitor at St. Gustave had been communing with the spirit of a half-orc bearing such a symbol on his ghostly armor. Given all that he’s done for us, we decided to stop by the church and show him the necklace and let him know we were on the job. However Fabitor was taken aback by the trinket and said he’d never seen anything like it, given the off-world origins of the late half-orc who carried it, this didn’t surprise me much, but as he continued to examine it he began babbling about how it was co-existing simultaneous on two different planes of existence. I guess it’s unique and all and this news greatly troubled both Fabitor and Imriel, but aside from another reason for people to want to kill us or a possible link that could be exploited to bring about the chaos cultists’ Night of Dissolution, it really didn’t concern me all that much. On our way out we were side-tracked by a gigantic ogre toiling with another brute to lug some ornate chest through the back alleys of Midtown. Now while ogres are not completely unknown as bouncers or hired thugs in Ptolus, seeing two unsupervised ogres attempting to sneak about at least warranted a cursory investigation. Imriel quickly tested their intentions by yelling out for the Watch at the top of his lungs. The ogre’s reaction was pretty incriminating alone and as they tried to scurry off we gave chase ordering them to await the arrival of the Watch. The ogres did not comply and were promptly set upon by Gloria in particular, the bigger of the two brutes looked like he could take us all by himself for a while, but where as we had a healer with us, he did not and in the end, that often makes all the difference. The ogres turned out to be members of the Crimson Coil, one of the many nasty groups around town. Last I had heard of them was when they were supposed to be connected with a brothel in Oldtown called the Pythoness House. In any case Imriel went and fetched Meagan to have a look at the chest the cultists had been lugging about. Good as she is, the only results of her work were several colorful phrases from the petite thief. Not that I did any better with more direct approaches. The Crimson Coil’s past works had a track record of being pretty destructive so we decided to run it by the house bard at the Minstrel but not being in at the moment we somewhat reluctantly decided to see if we could get any answers from Lady Valcorn at the House of Delights. She looked good for having been pinned to her walls by T’lan’s swords. But I guess that’s a perk of being a demon. It took some convincing but in the end she told us a great deal about the Crimson Coil and their connection to the Pythoness House. Apparently something called the All Key may have been stored there and while the former owners certainly wanted it back, ever since the Knights of the Pale sacked the place it’s been warded against their return. Sounded simple enough, it had already been cleared, go find the key, find out what’s in the chest, deal with it appropriately, and the get back to work. You know where this is going of course. The Pythoness House looks more like a ruined fort than a house of ill repute, but then as we were told it changed hands many times, was built, rebuilt, added on to, and more. In any case not long after entering a voice began echoing through out it’s halls saying sinister things like ‘Come to me’ and ‘I must feed’ over and over again. It wasn’t responsive to queries but taunts prompted assaults by flying paintings and pottery, I’m going to skip over the part about nearly being knocked unconscious by a haunted vase when I tell this one at the Minstrel. In any case a little further in we got bombed by ratmen and ambushed by rat lords. Our new priest didn’t even see what hit him until the upper part of his torso slid off his legs and rolled around on the ground to see chaos beast that had shuffled him off this mortal coil. Oh well, easy come, easy go. I know I should be more compassionate, I certainly was more than Meagan who set about looting his remains the moment the ratmen were dead, but he wasn’t part of our unit for more than a few hours and the soldier in me recognizes the reality of the situation. There’s another one for the Delver’s Guild’s grisly statistics. We slaughtered some undead remnants of former denizens of the House and actually were getting pretty beat up at one point and tried to leave when we encountered our second problem, apparently wards keeping cultists out aren’t the only ones in place. I couldn’t get out of the main gate of the House though apparently others do not have this problem as our fallen priest friend’s body was missing. Unable to do anything but press on we came across a grotesque statue of a naked obese man that upon closer inspection—why do we do these things?—we found it apparently moved in some manner, not that Meagan could figure out how. It certainly wasn’t brute force. I tried interacting with the statue in various ways but only began to feel sick. About this time a new chant was added to the House’s litany, ‘Chaos is the key’. Nice place. Imriel is talking about gutting it and trying to restore it. Ug, more later, I think I hear the scritch scritch of more horrors to slay. **** [/QUOTE]
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